Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
@@ -8,39 +8,40 @@ using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Observer
{
[AnyCommand]
public class Ghost : IClientCommand
public class Ghost : IConsoleCommand
{
public string Command => "ghost";
public string Description => "Give up on life and become a ghost.";
public string Help => "ghost";
public bool CanReturn { get; set; } = true;
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell?.SendText(player, "You have no session, you can't ghost.");
shell?.WriteLine("You have no session, you can't ghost.");
return;
}
var mind = player.ContentData()?.Mind;
if (mind == null)
{
shell?.SendText(player, "You have no Mind, you can't ghost.");
shell?.WriteLine("You have no Mind, you can't ghost.");
return;
}
if (!IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, CanReturn))
{
shell?.SendText(player, "You can't ghost right now.");
shell?.WriteLine("You can't ghost right now.");
return;
}
}