Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -2,14 +2,14 @@
using Content.Server.Administration;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Mobs
{
[AdminCommand(AdminFlags.Admin)]
public class MindInfoCommand : IClientCommand
public class MindInfoCommand : IConsoleCommand
{
public string Command => "mindinfo";
@@ -17,11 +17,11 @@ namespace Content.Server.Commands.Mobs
public string Help => "mindinfo <session ID>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, "Expected exactly 1 argument.");
shell.WriteLine("Expected exactly 1 argument.");
return;
}
@@ -37,11 +37,11 @@ namespace Content.Server.Commands.Mobs
builder.AppendFormat("{0} ", role.Name);
}
shell.SendText(player, builder.ToString());
shell.WriteLine(builder.ToString());
}
else
{
shell.SendText(player, "Can't find that mind");
shell.WriteLine("Can't find that mind");
}
}
}