Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -3,15 +3,15 @@ using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Roles;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Commands.Mobs
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{
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[AdminCommand(AdminFlags.Fun)]
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public class AddRoleCommand : IClientCommand
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public class AddRoleCommand : IConsoleCommand
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -21,11 +21,11 @@ namespace Content.Server.Commands.Mobs
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public string Help => "addrole <session ID> <Role Type>\nThat role type is the actual C# type name.";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.SendText(player, "Expected exactly 2 arguments.");
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shell.WriteLine("Expected exactly 2 arguments.");
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return;
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}
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@@ -38,7 +38,7 @@ namespace Content.Server.Commands.Mobs
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}
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else
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{
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shell.SendText(player, "Can't find that mind");
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shell.WriteLine("Can't find that mind");
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}
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}
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}
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