Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,15 +1,15 @@
using Content.Server.Administration;
using Content.Server.Administration;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands.MachineLinking
{
[AdminCommand(AdminFlags.Debug)]
public class SignalLinkerCommand : IClientCommand
public class SignalLinkerCommand : IConsoleCommand
{
public string Command => "signallink";
@@ -17,8 +17,9 @@ namespace Content.Server.Commands.MachineLinking
public string Help => "signallink (on/off)";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
bool? enable = null;
if (args.Length > 0)
{
@@ -43,7 +44,7 @@ namespace Content.Server.Commands.MachineLinking
}
var ret = system.SignalLinkerKeybind(player.UserId, enable);
shell.SendText(player, ret ? "Enabled" : "Disabled");
shell.WriteLine(ret ? "Enabled" : "Disabled");
}
}
}
}