Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Diagnostics.CodeAnalysis;
using System.Text;
@@ -6,8 +6,8 @@ using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -15,7 +15,7 @@ using Robust.Shared.IoC;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Fun)]
class HurtCommand : IClientCommand
class HurtCommand : IConsoleCommand
{
public string Command => "hurt";
public string Description => "Ouch";
@@ -53,7 +53,7 @@ namespace Content.Server.Commands
if (playerEntity == null)
{
shell.SendText(player, $"You must have a player entity to use this command without specifying an entity.\n{Help}");
shell.WriteLine($"You must have a player entity to use this command without specifying an entity.\n{Help}");
return false;
}
@@ -63,7 +63,7 @@ namespace Content.Server.Commands
if (!EntityUid.TryParse(arg, out var entityUid))
{
shell.SendText(player, $"{arg} is not a valid entity uid.\n{Help}");
shell.WriteLine($"{arg} is not a valid entity uid.\n{Help}");
return false;
}
@@ -72,7 +72,7 @@ namespace Content.Server.Commands
if (!entityManager.TryGetEntity(entityUid, out var parsedEntity))
{
shell.SendText(player, $"No entity found with uid {entityUid}");
shell.WriteLine($"No entity found with uid {entityUid}");
return false;
}
@@ -89,7 +89,7 @@ namespace Content.Server.Commands
{
if (!int.TryParse(args[1], out var amount))
{
shell.SendText(player, $"{args[1]} is not a valid damage integer.");
shell.WriteLine($"{args[1]} is not a valid damage integer.");
func = null;
return false;
@@ -101,20 +101,19 @@ namespace Content.Server.Commands
{
if (!damageable.DamageClasses.ContainsKey(damageClass))
{
shell.SendText(player, $"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage class {damageClass}");
shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage class {damageClass}");
return;
}
if (!damageable.ChangeDamage(damageClass, amount, ignoreResistances))
{
shell.SendText(player, $"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
return;
}
shell.SendText(player,
$"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageClass} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
shell.WriteLine($"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageClass} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
};
return true;
@@ -126,37 +125,38 @@ namespace Content.Server.Commands
{
if (!damageable.DamageTypes.ContainsKey(damageType))
{
shell.SendText(player, $"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage class {damageType}");
shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} can not be damaged with damage class {damageType}");
return;
}
if (!damageable.ChangeDamage(damageType, amount, ignoreResistances))
{
shell.SendText(player, $"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
shell.WriteLine($"Entity {damageable.Owner.Name} with id {damageable.Owner.Uid} received no damage.");
return;
}
shell.SendText(player, $"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
shell.WriteLine($"Damaged entity {damageable.Owner.Name} with id {damageable.Owner.Uid} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
};
return true;
}
else
{
shell.SendText(player, $"{args[0]} is not a valid damage class or type.");
shell.WriteLine($"{args[0]} is not a valid damage class or type.");
var types = DamageTypes();
shell.SendText(player, types);
shell.WriteLine(types);
func = null;
return false;
}
}
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
bool ignoreResistances;
IEntity entity;
Damage? damageFunc;
@@ -172,12 +172,12 @@ namespace Content.Server.Commands
types = types.Replace('e', 'é');
}
shell.SendText(player, types);
shell.WriteLine(types);
return;
// Not enough args
case var n when n < 2:
shell.SendText(player, $"Invalid number of arguments ({args.Length}).\n{Help}");
shell.WriteLine($"Invalid number of arguments ({args.Length}).\n{Help}");
return;
case var n when n >= 2 && n <= 4:
if (!TryParseDamageArgs(shell, player, args, out damageFunc))
@@ -198,7 +198,7 @@ namespace Content.Server.Commands
{
if (!bool.TryParse(args[3], out ignoreResistances))
{
shell.SendText(player, $"{args[3]} is not a valid boolean value for ignoreResistances.\n{Help}");
shell.WriteLine($"{args[3]} is not a valid boolean value for ignoreResistances.\n{Help}");
return;
}
}
@@ -209,13 +209,13 @@ namespace Content.Server.Commands
break;
default:
shell.SendText(player, $"Invalid amount of arguments ({args.Length}).\n{Help}");
shell.WriteLine($"Invalid amount of arguments ({args.Length}).\n{Help}");
return;
}
if (!entity.TryGetComponent(out IDamageableComponent? damageable))
{
shell.SendText(player, $"Entity {entity.Name} with id {entity.Uid} does not have a {nameof(IDamageableComponent)}.");
shell.WriteLine($"Entity {entity.Name} with id {entity.Uid} does not have a {nameof(IDamageableComponent)}.");
return;
}