Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,37 +1,38 @@
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#nullable enable
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#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.Administration;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class Hungry : IClientCommand
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public class Hungry : IConsoleCommand
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{
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public string Command => "hungry";
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public string Description => "Makes you hungry.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.SendText(player, "You cannot use this command unless you are a player.");
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shell.WriteLine("You cannot use this command unless you are a player.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "You cannot use this command without an entity.");
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shell.WriteLine("You cannot use this command without an entity.");
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
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{
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shell.SendText(player, $"Your entity does not have a {nameof(HungerComponent)} component.");
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shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component.");
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return;
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}
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