Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,8 +1,8 @@
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using Content.Server.Administration;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Maps;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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@@ -12,15 +12,16 @@ using Robust.Shared.Map;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Mapping)]
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class TileWallsCommand : IClientCommand
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class TileWallsCommand : IConsoleCommand
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{
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// ReSharper disable once StringLiteralTypo
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public string Command => "tilewalls";
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public string Description => "Puts an underplating tile below every wall on a grid.";
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public string Help => $"Usage: {Command} <gridId> | {Command}";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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GridId gridId;
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switch (args.Length)
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@@ -28,7 +29,7 @@ namespace Content.Server.Commands.GameTicking
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case 0:
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if (player?.AttachedEntity == null)
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{
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shell.SendText((IPlayerSession) null, "Only a player can run this command.");
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shell.WriteLine("Only a player can run this command.");
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return;
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}
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@@ -37,28 +38,28 @@ namespace Content.Server.Commands.GameTicking
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case 1:
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if (!int.TryParse(args[0], out var id))
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{
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shell.SendText(player, $"{args[0]} is not a valid integer.");
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shell.WriteLine($"{args[0]} is not a valid integer.");
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return;
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}
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gridId = new GridId(id);
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break;
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default:
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shell.SendText(player, Help);
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shell.WriteLine(Help);
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return;
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}
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var mapManager = IoCManager.Resolve<IMapManager>();
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if (!mapManager.TryGetGrid(gridId, out var grid))
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{
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shell.SendText(player, $"No grid exists with id {gridId}");
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shell.WriteLine($"No grid exists with id {gridId}");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
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{
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shell.SendText(player, $"Grid {gridId} doesn't have an associated grid entity.");
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shell.WriteLine($"Grid {gridId} doesn't have an associated grid entity.");
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return;
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}
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@@ -106,7 +107,7 @@ namespace Content.Server.Commands.GameTicking
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changed++;
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}
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shell.SendText(player, $"Changed {changed} tiles.");
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shell.WriteLine($"Changed {changed} tiles.");
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}
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}
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}
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