Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,23 +1,24 @@
using Content.Server.Interfaces.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Server.Commands.GameTicking
{
class RespawnCommand : IClientCommand
class RespawnCommand : IConsoleCommand
{
public string Command => "respawn";
public string Description => "Respawns a player, kicking them back to the lobby.";
public string Help => "respawn [player]";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (args.Length > 1)
{
shell.SendText(player, "Must provide <= 1 argument.");
shell.WriteLine("Must provide <= 1 argument.");
return;
}
@@ -29,7 +30,7 @@ namespace Content.Server.Commands.GameTicking
{
if (player == null)
{
shell.SendText((IPlayerSession)null, "If not a player, an argument must be given.");
shell.WriteLine("If not a player, an argument must be given.");
return;
}
@@ -37,7 +38,7 @@ namespace Content.Server.Commands.GameTicking
}
else if (!playerMgr.TryGetUserId(args[0], out userId))
{
shell.SendText(player, "Unknown player");
shell.WriteLine("Unknown player");
return;
}
@@ -45,17 +46,16 @@ namespace Content.Server.Commands.GameTicking
{
if (!playerMgr.TryGetPlayerData(userId, out var data))
{
shell.SendText(player, "Unknown player");
shell.WriteLine("Unknown player");
return;
}
data.ContentData().WipeMind();
shell.SendText(player,
"Player is not currently online, but they will respawn if they come back online");
shell.WriteLine("Player is not currently online, but they will respawn if they come back online");
return;
}
ticker.Respawn(targetPlayer);
}
}
}
}