Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,17 +1,17 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Commands.GameTicking
{
[AnyCommand]
class JoinGameCommand : IClientCommand
class JoinGameCommand : IConsoleCommand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -23,8 +23,9 @@ namespace Content.Server.Commands.GameTicking
{
IoCManager.InjectDependencies(this);
}
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
var output = string.Join(".", args);
if (player == null)
{
@@ -34,7 +35,7 @@ namespace Content.Server.Commands.GameTicking
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "Round has not started.");
shell.WriteLine("Round has not started.");
return;
}
else if(ticker.RunLevel == GameRunLevel.InRound)
@@ -45,7 +46,7 @@ namespace Content.Server.Commands.GameTicking
if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
{
var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
shell.SendText(player, $"{jobPrototype.Name} has no available slots.");
shell.WriteLine($"{jobPrototype.Name} has no available slots.");
return;
}
ticker.MakeJoinGame(player, args[0].ToString());
@@ -55,4 +56,4 @@ namespace Content.Server.Commands.GameTicking
ticker.MakeJoinGame(player, null);
}
}
}
}