Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,17 +1,17 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Administration;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Roles;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Commands.GameTicking
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{
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[AnyCommand]
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class JoinGameCommand : IClientCommand
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class JoinGameCommand : IConsoleCommand
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -23,8 +23,9 @@ namespace Content.Server.Commands.GameTicking
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{
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IoCManager.InjectDependencies(this);
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}
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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var output = string.Join(".", args);
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if (player == null)
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{
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@@ -34,7 +35,7 @@ namespace Content.Server.Commands.GameTicking
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "Round has not started.");
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shell.WriteLine("Round has not started.");
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return;
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}
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else if(ticker.RunLevel == GameRunLevel.InRound)
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@@ -45,7 +46,7 @@ namespace Content.Server.Commands.GameTicking
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if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
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{
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var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
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shell.SendText(player, $"{jobPrototype.Name} has no available slots.");
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shell.WriteLine($"{jobPrototype.Name} has no available slots.");
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return;
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}
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ticker.MakeJoinGame(player, args[0].ToString());
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@@ -55,4 +56,4 @@ namespace Content.Server.Commands.GameTicking
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ticker.MakeJoinGame(player, null);
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}
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}
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}
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}
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