Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -3,8 +3,8 @@ using System;
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using System.Collections.Generic;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -12,17 +12,17 @@ using Robust.Shared.IoC;
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namespace Content.Server.Commands
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{
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[AdminCommand(AdminFlags.Mapping)]
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public class FindEntitiesWithComponents : IClientCommand
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public class FindEntitiesWithComponents : IConsoleCommand
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{
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public string Command => "findentitieswithcomponents";
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public string Description => "Finds entities with all of the specified components.";
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public string Help => $"{Command} <componentName1> <componentName2>...";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length == 0)
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{
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shell.SendText(player, $"Invalid amount of arguments: {args.Length}.\n{Help}");
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shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}");
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return;
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}
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@@ -43,7 +43,7 @@ namespace Content.Server.Commands
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if (invalidArgs.Count > 0)
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{
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shell.SendText(player, $"No component found for component names: {string.Join(", ", invalidArgs)}");
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shell.WriteLine($"No component found for component names: {string.Join(", ", invalidArgs)}");
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return;
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}
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@@ -63,11 +63,11 @@ namespace Content.Server.Commands
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if (entityIds.Count == 0)
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{
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shell.SendText(player, $"No entities found with components {string.Join(", ", args)}.");
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shell.WriteLine($"No entities found with components {string.Join(", ", args)}.");
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return;
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}
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shell.SendText(player, $"{entityIds.Count} entities found:\n{string.Join("\n", entityIds)}");
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shell.WriteLine($"{entityIds.Count} entities found:\n{string.Join("\n", entityIds)}");
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}
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}
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}
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