Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,8 +1,9 @@
#nullable enable
using System;
using System.Diagnostics.CodeAnalysis;
using Robust.Server.Interfaces.Console;
using Robust.Server.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
@@ -26,11 +27,11 @@ namespace Content.Server.Commands
if (Guid.TryParse(usernameOrId, out var targetGuid))
{
if (plyMgr.TryGetSessionById(new NetUserId(targetGuid), out session)) return true;
shell.SendText(performer, "Unable to find user with that name/id.");
shell.WriteLine("Unable to find user with that name/id.");
return false;
}
shell.SendText(performer, "Unable to find user with that name/id.");
shell.WriteLine("Unable to find user with that name/id.");
return false;
}
@@ -45,7 +46,7 @@ namespace Content.Server.Commands
if (!TryGetSessionByUsernameOrId(shell, usernameOrId, performer, out var session)) return false;
if (session.AttachedEntity == null)
{
shell.SendText(performer, "User has no attached entity.");
shell.WriteLine("User has no attached entity.");
return false;
}