Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,10 +1,10 @@
#nullable enable
#nullable enable
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
@@ -15,7 +15,7 @@ using Robust.Shared.Random;
namespace Content.Server.Commands.Body
{
[AdminCommand(AdminFlags.Fun)]
class AddHandCommand : IClientCommand
class AddHandCommand : IConsoleCommand
{
public const string DefaultHandPrototype = "LeftHandHuman";
@@ -23,11 +23,12 @@ namespace Content.Server.Commands.Body
public string Description => "Adds a hand to your entity.";
public string Help => $"Usage: {Command} <entityUid> <handPrototypeId> / {Command} <entityUid> / {Command} <handPrototypeId> / {Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (args.Length > 1)
{
shell.SendText(player, Help);
shell.WriteLine(Help);
return;
}
@@ -43,13 +44,13 @@ namespace Content.Server.Commands.Body
{
if (player == null)
{
shell.SendText(player, "Only a player can run this command without arguments.");
shell.WriteLine("Only a player can run this command without arguments.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You don't have an entity to add a hand to.");
shell.WriteLine("You don't have an entity to add a hand to.");
return;
}
@@ -63,7 +64,7 @@ namespace Content.Server.Commands.Body
{
if (!entityManager.TryGetEntity(uid, out var parsedEntity))
{
shell.SendText(player, $"No entity found with uid {uid}");
shell.WriteLine($"No entity found with uid {uid}");
return;
}
@@ -74,14 +75,13 @@ namespace Content.Server.Commands.Body
{
if (player == null)
{
shell.SendText(player,
"You must specify an entity to add a hand to when using this command from the server terminal.");
shell.WriteLine("You must specify an entity to add a hand to when using this command from the server terminal.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You don't have an entity to add a hand to.");
shell.WriteLine("You don't have an entity to add a hand to.");
return;
}
@@ -95,13 +95,13 @@ namespace Content.Server.Commands.Body
{
if (!EntityUid.TryParse(args[0], out var uid))
{
shell.SendText(player, $"{args[0]} is not a valid entity uid.");
shell.WriteLine($"{args[0]} is not a valid entity uid.");
return;
}
if (!entityManager.TryGetEntity(uid, out var parsedEntity))
{
shell.SendText(player, $"No entity exists with uid {uid}.");
shell.WriteLine($"No entity exists with uid {uid}.");
return;
}
@@ -109,7 +109,7 @@ namespace Content.Server.Commands.Body
if (!prototypeManager.HasIndex<EntityPrototype>(args[1]))
{
shell.SendText(player, $"No hand entity exists with id {args[1]}.");
shell.WriteLine($"No hand entity exists with id {args[1]}.");
return;
}
@@ -119,7 +119,7 @@ namespace Content.Server.Commands.Body
}
default:
{
shell.SendText(player, Help);
shell.WriteLine(Help);
return;
}
}
@@ -129,13 +129,13 @@ namespace Content.Server.Commands.Body
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
shell.WriteLine(text);
return;
}
if (!hand.TryGetComponent(out IBodyPart? part))
{
shell.SendText(player, $"Hand entity {hand} does not have a {nameof(IBodyPart)} component.");
shell.WriteLine($"Hand entity {hand} does not have a {nameof(IBodyPart)} component.");
return;
}
@@ -144,7 +144,7 @@ namespace Content.Server.Commands.Body
? $"Added hand to entity {entity.Name}"
: $"Error occurred trying to add a hand to entity {entity.Name}";
shell.SendText(player, response);
shell.WriteLine(response);
}
}
}

View File

@@ -1,9 +1,9 @@
#nullable enable
#nullable enable
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Body;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
@@ -11,29 +11,30 @@ using Robust.Shared.Random;
namespace Content.Server.Commands.Body
{
[AdminCommand(AdminFlags.Fun)]
class DestroyMechanismCommand : IClientCommand
class DestroyMechanismCommand : IConsoleCommand
{
public string Command => "destroymechanism";
public string Description => "Destroys a mechanism from your entity";
public string Help => $"Usage: {Command} <mechanism>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.SendText(player, "Only a player can run this command.");
shell.WriteLine("Only a player can run this command.");
return;
}
if (args.Length == 0)
{
shell.SendText(player, Help);
shell.WriteLine(Help);
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
shell.WriteLine("You have no entity.");
return;
}
@@ -42,7 +43,7 @@ namespace Content.Server.Commands.Body
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
shell.WriteLine(text);
return;
}
@@ -54,12 +55,12 @@ namespace Content.Server.Commands.Body
if (mechanism.Name.ToLowerInvariant() == mechanismName)
{
part.DeleteMechanism(mechanism);
shell.SendText(player, $"Mechanism with name {mechanismName} has been destroyed.");
shell.WriteLine($"Mechanism with name {mechanismName} has been destroyed.");
return;
}
}
shell.SendText(player, $"No mechanism was found with name {mechanismName}.");
shell.WriteLine($"No mechanism was found with name {mechanismName}.");
}
}
}

View File

@@ -1,11 +1,11 @@
#nullable enable
#nullable enable
using System.Linq;
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
@@ -13,23 +13,24 @@ using Robust.Shared.Random;
namespace Content.Server.Commands.Body
{
[AdminCommand(AdminFlags.Fun)]
class RemoveHandCommand : IClientCommand
class RemoveHandCommand : IConsoleCommand
{
public string Command => "removehand";
public string Description => "Removes a hand from your entity.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.SendText(player, "Only a player can run this command.");
shell.WriteLine("Only a player can run this command.");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, "You have no entity.");
shell.WriteLine("You have no entity.");
return;
}
@@ -38,14 +39,14 @@ namespace Content.Server.Commands.Body
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.SendText(player, text);
shell.WriteLine(text);
return;
}
var (_, hand) = body.Parts.FirstOrDefault(x => x.Value.PartType == BodyPartType.Hand);
if (hand == null)
{
shell.SendText(player, "You have no hands.");
shell.WriteLine("You have no hands.");
}
else
{