Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -3,8 +3,8 @@ using Content.Server.Administration;
using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
@@ -13,13 +13,13 @@ using Robust.Shared.Map;
namespace Content.Server.Commands.Atmos
{
[AdminCommand(AdminFlags.Debug)]
public class FillGas : IClientCommand
public class FillGas : IConsoleCommand
{
public string Command => "fillgas";
public string Description => "Adds gas to all tiles in a grid.";
public string Help => "fillgas <GridId> <Gas> <moles>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 3) return;
if(!int.TryParse(args[0], out var id)
@@ -32,7 +32,7 @@ namespace Content.Server.Commands.Atmos
if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
{
shell.SendText(player, "Invalid grid ID.");
shell.WriteLine("Invalid grid ID.");
return;
}
@@ -40,13 +40,13 @@ namespace Content.Server.Commands.Atmos
if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid))
{
shell.SendText(player, "Failed to get grid entity.");
shell.WriteLine("Failed to get grid entity.");
return;
}
if (!grid.HasComponent<GridAtmosphereComponent>())
{
shell.SendText(player, "Grid doesn't have an atmosphere.");
shell.WriteLine("Grid doesn't have an atmosphere.");
return;
}