Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -3,8 +3,8 @@ using Content.Server.Administration;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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@@ -13,23 +13,23 @@ using Robust.Shared.Map;
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namespace Content.Server.Commands.Atmos
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{
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[AdminCommand(AdminFlags.Debug)]
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public class AddAtmosCommand : IClientCommand
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public class AddAtmosCommand : IConsoleCommand
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{
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public string Command => "addatmos";
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public string Description => "Adds atmos support to a grid.";
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public string Help => $"{Command} <GridId>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.SendText(player, Help);
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shell.WriteLine(Help);
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return;
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}
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if (!int.TryParse(args[0], out var id))
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{
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shell.SendText(player, $"{args[0]} is not a valid integer.");
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shell.WriteLine($"{args[0]} is not a valid integer.");
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return;
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}
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@@ -39,7 +39,7 @@ namespace Content.Server.Commands.Atmos
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if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
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{
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shell.SendText(player, $"{gridId} is not a valid grid id.");
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shell.WriteLine($"{gridId} is not a valid grid id.");
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return;
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}
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@@ -47,19 +47,19 @@ namespace Content.Server.Commands.Atmos
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if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid))
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{
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shell.SendText(player, "Failed to get grid entity.");
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shell.WriteLine("Failed to get grid entity.");
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return;
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}
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if (grid.HasComponent<IGridAtmosphereComponent>())
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{
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shell.SendText(player, "Grid already has an atmosphere.");
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shell.WriteLine("Grid already has an atmosphere.");
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return;
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}
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grid.AddComponent<GridAtmosphereComponent>();
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shell.SendText(player, $"Added atmosphere to grid {id}.");
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shell.WriteLine($"Added atmosphere to grid {id}.");
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}
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}
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}
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