Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,27 +1,28 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Administration;
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using Content.Shared.Alert;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Alerts
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class ClearAlert : IClientCommand
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public sealed class ClearAlert : IConsoleCommand
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{
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public string Command => "clearalert";
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public string Description => "Clears an alert for a player, defaulting to current player";
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public string Help => "clearalert <alertType> <name or userID, omit for current player>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player?.AttachedEntity == null)
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{
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shell.SendText(player, "You don't have an entity.");
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shell.WriteLine("You don't have an entity.");
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return;
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}
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@@ -35,7 +36,7 @@ namespace Content.Server.Commands.Alerts
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if (!attachedEntity.TryGetComponent(out ServerAlertsComponent? alertsComponent))
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{
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shell.SendText(player, "user has no alerts component");
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shell.WriteLine("user has no alerts component");
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return;
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}
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@@ -43,7 +44,7 @@ namespace Content.Server.Commands.Alerts
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var alertMgr = IoCManager.Resolve<AlertManager>();
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if (!alertMgr.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
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{
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shell.SendText(player, "unrecognized alertType " + alertType);
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shell.WriteLine("unrecognized alertType " + alertType);
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return;
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}
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