Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,24 +1,25 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Actions
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class RevokeAction : IClientCommand
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public sealed class RevokeAction : IConsoleCommand
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{
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public string Command => "revokeaction";
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public string Description => "Revokes an action from a player, defaulting to current player";
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public string Help => "revokeaction <actionType> <name or userID, omit for current player>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null) return;
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var attachedEntity = player.AttachedEntity;
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if (args.Length > 1)
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@@ -29,21 +30,21 @@ namespace Content.Server.Commands.Actions
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if (attachedEntity == null) return;
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if (!attachedEntity.TryGetComponent(out ServerActionsComponent? actionsComponent))
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{
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shell.SendText(player, "user has no actions component");
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shell.WriteLine("user has no actions component");
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return;
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}
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var actionTypeRaw = args[0];
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if (!Enum.TryParse<ActionType>(actionTypeRaw, out var actionType))
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{
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shell.SendText(player, "unrecognized ActionType enum value, please" +
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" ensure you used correct casing: " + actionTypeRaw);
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shell.WriteLine("unrecognized ActionType enum value, please" +
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" ensure you used correct casing: " + actionTypeRaw);
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return;
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}
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var actionMgr = IoCManager.Resolve<ActionManager>();
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if (!actionMgr.TryGet(actionType, out var action))
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{
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shell.SendText(player, "unrecognized actionType " + actionType);
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shell.WriteLine("unrecognized actionType " + actionType);
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return;
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}
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