Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,24 +1,25 @@
#nullable enable
#nullable enable
using System;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Actions;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Actions
{
[AdminCommand(AdminFlags.Debug)]
public sealed class RevokeAction : IClientCommand
public sealed class RevokeAction : IConsoleCommand
{
public string Command => "revokeaction";
public string Description => "Revokes an action from a player, defaulting to current player";
public string Help => "revokeaction <actionType> <name or userID, omit for current player>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null) return;
var attachedEntity = player.AttachedEntity;
if (args.Length > 1)
@@ -29,21 +30,21 @@ namespace Content.Server.Commands.Actions
if (attachedEntity == null) return;
if (!attachedEntity.TryGetComponent(out ServerActionsComponent? actionsComponent))
{
shell.SendText(player, "user has no actions component");
shell.WriteLine("user has no actions component");
return;
}
var actionTypeRaw = args[0];
if (!Enum.TryParse<ActionType>(actionTypeRaw, out var actionType))
{
shell.SendText(player, "unrecognized ActionType enum value, please" +
" ensure you used correct casing: " + actionTypeRaw);
shell.WriteLine("unrecognized ActionType enum value, please" +
" ensure you used correct casing: " + actionTypeRaw);
return;
}
var actionMgr = IoCManager.Resolve<ActionManager>();
if (!actionMgr.TryGet(actionType, out var action))
{
shell.SendText(player, "unrecognized actionType " + actionType);
shell.WriteLine("unrecognized actionType " + actionType);
return;
}