Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,25 +1,26 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Actions
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class CooldownAction : IClientCommand
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public sealed class CooldownAction : IConsoleCommand
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{
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public string Command => "coolaction";
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public string Description => "Sets a cooldown on an action for a player, defaulting to current player";
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public string Help => "coolaction <actionType> <seconds> <name or userID, omit for current player>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null) return;
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var attachedEntity = player.AttachedEntity;
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if (args.Length > 2)
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@@ -31,29 +32,29 @@ namespace Content.Server.Commands.Actions
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if (attachedEntity == null) return;
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if (!attachedEntity.TryGetComponent(out ServerActionsComponent? actionsComponent))
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{
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shell.SendText(player, "user has no actions component");
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shell.WriteLine("user has no actions component");
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return;
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}
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var actionTypeRaw = args[0];
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if (!Enum.TryParse<ActionType>(actionTypeRaw, out var actionType))
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{
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shell.SendText(player, "unrecognized ActionType enum value, please" +
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" ensure you used correct casing: " + actionTypeRaw);
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shell.WriteLine("unrecognized ActionType enum value, please" +
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" ensure you used correct casing: " + actionTypeRaw);
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return;
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}
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var actionMgr = IoCManager.Resolve<ActionManager>();
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if (!actionMgr.TryGet(actionType, out var action))
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{
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shell.SendText(player, "unrecognized actionType " + actionType);
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shell.WriteLine("unrecognized actionType " + actionType);
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return;
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}
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var cooldownStart = IoCManager.Resolve<IGameTiming>().CurTime;
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if (!uint.TryParse(args[1], out var seconds))
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{
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shell.SendText(player, "cannot parse seconds: " + args[1]);
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shell.WriteLine("cannot parse seconds: " + args[1]);
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return;
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}
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