Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,7 +1,7 @@
using Content.Server.GlobalVerbs;
using Content.Server.GlobalVerbs;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -10,7 +10,7 @@ using Robust.Shared.Localization;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class Rejuvenate : IClientCommand
class Rejuvenate : IConsoleCommand
{
public string Command => "rejuvenate";
public string Description
@@ -28,14 +28,15 @@ namespace Content.Server.Administration.Commands
}
}
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (args.Length < 1 && player != null) //Try to heal the users mob if applicable
{
shell.SendText(player, Loc.GetString("Healing the user's mob since no arguments were provided."));
shell.WriteLine(Loc.GetString("Healing the user's mob since no arguments were provided."));
if (player.AttachedEntity == null)
{
shell.SendText(player, Loc.GetString("There's no entity attached to the user."));
shell.WriteLine(Loc.GetString("There's no entity attached to the user."));
return;
}
RejuvenateVerb.PerformRejuvenate(player.AttachedEntity);
@@ -46,7 +47,7 @@ namespace Content.Server.Administration.Commands
{
if(!EntityUid.TryParse(arg, out var uid) || !entityManager.TryGetEntity(uid, out var entity))
{
shell.SendText(player, Loc.GetString("Could not find entity {0}", arg));
shell.WriteLine(Loc.GetString("Could not find entity {0}", arg));
continue;
}
RejuvenateVerb.PerformRejuvenate(entity);