Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,7 +1,7 @@
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using Content.Server.Explosions;
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using Content.Server.Explosions;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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#nullable enable
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@@ -9,18 +9,19 @@ using Robust.Shared.Map;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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public sealed class ExplosionCommand : IClientCommand
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public sealed class ExplosionCommand : IConsoleCommand
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{
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public string Command => "explode";
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public string Description => "Train go boom";
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public string Help => "Usage: explode <x> <y> <dev> <heavy> <light> <flash>\n" +
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"The explosion happens on the same map as the user.";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player?.AttachedEntity == null)
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{
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shell.SendText(player, "You must have an attached entity.");
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shell.WriteLine("You must have an attached entity.");
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return;
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}
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