Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -3,25 +3,26 @@ using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class AGhost : IClientCommand
public class AGhost : IConsoleCommand
{
public string Command => "aghost";
public string Description => "Makes you an admin ghost.";
public string Help => "aghost";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.SendText((IPlayerSession) null, "Nah");
shell.WriteLine("Nah");
return;
}
@@ -29,7 +30,7 @@ namespace Content.Server.Administration.Commands
if (mind == null)
{
shell.SendText(player, "You can't ghost here!");
shell.WriteLine("You can't ghost here!");
return;
}