Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -27,7 +27,7 @@ namespace Content.IntegrationTests.Tests.Networking
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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await client.WaitPost(() => IoCManager.Resolve<IClientConsole>().ProcessCommand("disconnect"));
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await client.WaitPost(() => IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("disconnect"));
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// Run some ticks for the disconnect to complete and such.
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await RunTicksSync(client, server, 5);
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