Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Items;
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@@ -7,7 +7,7 @@ using Content.Server.GameObjects.Components.Body;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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@@ -96,8 +96,8 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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private void AddHand(IEntity to)
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{
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var shell = IoCManager.Resolve<IConsoleShell>();
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shell.ExecuteCommand($"addhand {to.Uid}");
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var host = IoCManager.Resolve<IServerConsoleHost>();
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host.ExecuteCommand(null, $"addhand {to.Uid}");
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}
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}
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}
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