Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -21,7 +21,7 @@ namespace Content.Client.UserInterface
public sealed class LateJoinGui : SS14Window
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientConsole _console = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IClientGameTicker _gameTicker = default!;
protected override Vector2? CustomSize => (360, 560);
@@ -147,7 +147,7 @@ namespace Content.Client.UserInterface
SelectedId += jobId =>
{
Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
_console.ProcessCommand($"joingame {CommandParsing.Escape(jobId)}");
_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)}");
Close();
};