Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -21,7 +21,7 @@ namespace Content.Client.UserInterface
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public sealed class LateJoinGui : SS14Window
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientConsole _console = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IClientGameTicker _gameTicker = default!;
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protected override Vector2? CustomSize => (360, 560);
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@@ -147,7 +147,7 @@ namespace Content.Client.UserInterface
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SelectedId += jobId =>
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{
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Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
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_console.ProcessCommand($"joingame {CommandParsing.Escape(jobId)}");
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_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)}");
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Close();
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};
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