Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,4 +1,4 @@
using Content.Client.State;
using Content.Client.State;
using Content.Client.UserInterface;
using Robust.Client.Console;
using Robust.Client.Interfaces.Input;
@@ -12,7 +12,7 @@ namespace Content.Client
{
internal sealed class EscapeMenuOwner : IEscapeMenuOwner
{
[Dependency] private readonly IClientConsole _clientConsole = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
@@ -31,7 +31,7 @@ namespace Content.Client
if (obj.NewState is GameScreenBase)
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_clientConsole);
_escapeMenu = new EscapeMenu(_consoleHost);
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;