Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,7 +1,7 @@
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.Console;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -14,7 +14,7 @@ namespace Content.Client.Commands
public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
public string Help => $"{Command}";
public bool Execute(IDebugConsole console, params string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var componentManager = IoCManager.Resolve<IComponentManager>();
var mechanisms = componentManager.EntityQuery<IMechanism>();
@@ -41,9 +41,7 @@ namespace Content.Client.Commands
}
}
IoCManager.Resolve<IClientConsole>().ProcessCommand("hidecontainedcontext");
return false;
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("hidecontainedcontext");
}
}
}