Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,7 +1,7 @@
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.Console;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -14,7 +14,7 @@ namespace Content.Client.Commands
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public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
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public string Help => $"{Command}";
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public bool Execute(IDebugConsole console, params string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var componentManager = IoCManager.Resolve<IComponentManager>();
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var mechanisms = componentManager.EntityQuery<IMechanism>();
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@@ -41,9 +41,7 @@ namespace Content.Client.Commands
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}
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}
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IoCManager.Resolve<IClientConsole>().ProcessCommand("hidecontainedcontext");
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return false;
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IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("hidecontainedcontext");
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}
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}
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}
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