Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -1,6 +1,6 @@
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using Content.Client.GameObjects.EntitySystems.AI;
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using JetBrains.Annotations;
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using Robust.Client.Interfaces.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.Commands
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@@ -13,12 +13,13 @@ namespace Content.Client.Commands
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public string Description => "Toggles visibility of pathfinding debuggers.";
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public string Help => "pathfinder [hide/nodes/routes/graph/regioncache/regions]";
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public bool Execute(IDebugConsole console, params string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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#if DEBUG
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if (args.Length < 1)
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{
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return true;
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shell.RemoteExecuteCommand(argStr);
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return;
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}
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var anyAction = false;
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@@ -63,9 +64,10 @@ namespace Content.Client.Commands
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}
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}
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return !anyAction;
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if(!anyAction)
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shell.RemoteExecuteCommand(argStr);
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#else
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return true;
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shell.RemoteExecuteCommand(argStr);
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#endif
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}
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}
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