Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -1,6 +1,6 @@
using Content.Client.GameObjects.EntitySystems.AI;
using JetBrains.Annotations;
using Robust.Client.Interfaces.Console;
using Robust.Shared.Console;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.Commands
@@ -16,12 +16,13 @@ namespace Content.Client.Commands
public string Description => "Handles all tooltip debugging above AI mobs";
public string Help => "debugai [hide/paths/thonk]";
public bool Execute(IDebugConsole console, params string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
#if DEBUG
if (args.Length < 1)
{
return true;
shell.RemoteExecuteCommand(argStr);
return;
}
var anyAction = false;
@@ -50,9 +51,10 @@ namespace Content.Client.Commands
}
}
return !anyAction;
if(!anyAction)
shell.RemoteExecuteCommand(argStr);
#else
return true;
shell.RemoteExecuteCommand(argStr);
#endif
}
}