Console Unify API Changes (#3059)

* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
This commit is contained in:
Acruid
2021-02-01 16:49:43 -08:00
committed by GitHub
parent 80ad2ef5b7
commit 8b5d66050a
119 changed files with 820 additions and 796 deletions

View File

@@ -4,12 +4,12 @@ using System.Collections.Generic;
using Content.Client.Interfaces;
using Content.Client.UserInterface.Stylesheets;
using Content.Shared;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
@@ -168,12 +168,11 @@ namespace Content.Client
public string Description => "";
public string Help => "";
public bool Execute(IDebugConsole console, params string[] args)
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var arg = args[0];
var mgr = IoCManager.Resolve<IClientNotifyManager>();
mgr.PopupMessage(arg);
return false;
}
}
}