Console Unify API Changes (#3059)
* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
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@@ -4,12 +4,12 @@ using System.Collections.Generic;
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using Content.Client.Interfaces;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared;
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using Robust.Client.Interfaces.Console;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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@@ -168,12 +168,11 @@ namespace Content.Client
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public string Description => "";
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public string Help => "";
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public bool Execute(IDebugConsole console, params string[] args)
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var arg = args[0];
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var mgr = IoCManager.Resolve<IClientNotifyManager>();
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mgr.PopupMessage(arg);
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return false;
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}
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}
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}
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