StackSystem uses EntityUid for Split and Spawn
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@@ -319,7 +319,7 @@ namespace Content.Server.Construction.Components
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if (splitStack == null)
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return false;
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if(!_partContainer.Insert(splitStack))
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if(!_partContainer.Insert(Owner.EntityManager.GetEntity(splitStack.Value)))
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return false;
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_materialProgress[type] += needed;
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