Marking default coloring (#13039)
* Marking coloring WIP * EnsureDefault now supports coloring! * Now markings have coloring when they get added * Many things * yml files * cleanup * Some requested changes * Nullable type and WIP caching * Time to resolve that thing with deprecated hair fields * Latest reviews + im still trying to use these hair markings * FirstOrDefault thing and Tattoo docs * IDK * It's now works a bit more properly in preferences GUI * THEY SYNCING! However preferences GUI still broken and doesn't work properly * Markings now updating when changing in GUI. However they still don't work properly with bald humanoids * Forgor... * Default hair-colored markings will not color to hair if there is no hair * Fixed default colors for customizable markings * Fixed bug in prefs GUI that set current hair to null * Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color * final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes) * fix * fixed dirty. no more funni invis bug * Mirrors and client profile loading * default colors soon TM * review + better coloring * Hardcode is gone * diona markings * oh my god * fixed CategoryColoring * cool fallback, clean up and some other tweaks * code style * more style * a
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@@ -129,7 +129,7 @@ public abstract class SharedHumanoidAppearanceSystem : EntitySystem
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}
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humanoid.Species = species;
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humanoid.MarkingSet.FilterSpecies(species, _markingManager);
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humanoid.MarkingSet.EnsureSpecies(species, humanoid.SkinColor, _markingManager);
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var oldMarkings = humanoid.MarkingSet.GetForwardEnumerator().ToList();
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humanoid.MarkingSet = new(oldMarkings, prototype.MarkingPoints, _markingManager, _prototypeManager);
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