Anomaly Synchronizer (#20945)
* added textures and basic prototype without functionality * add full functional * finish work * fix naming * reduce random anomaly spawner offset * Update AnomalySystem.Vessel.cs * Update SharedAnomalySystem.cs * Update SharedAnomalySystem.cs * Update production.yml * fix errors * fix? * Update anomaly_sync.yml * deltanedas code fixes. Thx, deltanedas! * git what * fix yml * fix yml 2 * meh, try again * work, work, work * fix powered checking. now component work also without ApcPowerReceiving * now supercrit port invoke on start growing, not after explosion fix errors * deltanedas fix pack 1 * Update AnomalySynchronizerComponent.cs
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@@ -248,6 +248,16 @@
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Steel: 100
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Glass: 900
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- type: latheRecipe
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id: AnomalySynchronizerCircuitboard
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result: AnomalySynchronizerCircuitboard
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completetime: 4
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materials:
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Steel: 500
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Glass: 700
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Gold: 200
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Silver: 100
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- type: latheRecipe
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id: APECircuitboard
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result: APECircuitboard
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