Anomaly Synchronizer (#20945)

* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs
This commit is contained in:
Ed
2023-11-06 07:02:02 +03:00
committed by GitHub
parent ad1a280494
commit 8b3adf6085
20 changed files with 393 additions and 12 deletions

View File

@@ -45,3 +45,18 @@ signal-port-description-air-warning = This port is invoked with HIGH when in war
signal-port-name-air-normal = Normal
signal-port-description-air-normal = This port is invoked with HIGH when in normal mode and LOW when not.
signal-port-name-decaying = Decaying
signal-port-description-decaying = This port is invoked when a bound anomaly starts to decay.
signal-port-name-stabilize = Stabilize
signal-port-description-stabilize = This port is invoked when a bound anomaly is normalized.
signal-port-name-growing = Growing
signal-port-description-growing = This port is invoked when a bound anomaly starts to grow.
signal-port-name-pulse = Pulse
signal-port-description-pulse = This port is invoked when a bound anomaly is pulsing.
signal-port-name-supercrit = Supercritical
signal-port-description-supercrit = This port is invoked when a bound anomaly explode after supercrit state.