don't apply traits for borg and ai (#31990)
* doesn't apply traits for borg or ai * add some comment and summaries * weh weh * well ok Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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@@ -1,6 +1,7 @@
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using Content.Server.GameTicking;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Roles;
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using Content.Shared.Traits;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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@@ -24,6 +25,14 @@ public sealed class TraitSystem : EntitySystem
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// When the player is spawned in, add all trait components selected during character creation
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private void OnPlayerSpawnComplete(PlayerSpawnCompleteEvent args)
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{
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// Check if player's job allows to apply traits
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if (args.JobId == null ||
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!_prototypeManager.TryIndex<JobPrototype>(args.JobId ?? string.Empty, out var protoJob) ||
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!protoJob.ApplyTraits)
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{
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return;
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}
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foreach (var traitId in args.Profile.TraitPreferences)
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{
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if (!_prototypeManager.TryIndex<TraitPrototype>(traitId, out var traitPrototype))
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