add throwing star (#18700)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-08-13 16:18:48 +01:00
committed by GitHub
parent 47d1bd1371
commit 8b1af46a2b
7 changed files with 180 additions and 117 deletions

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@@ -1,4 +1,5 @@
using System.Numerics;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Projectiles;
@@ -33,4 +34,10 @@ public sealed partial class EmbeddableProjectileComponent : Component
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("offset"), AutoNetworkedField]
public Vector2 Offset = Vector2.Zero;
/// <summary>
/// Sound to play after embedding into a hit target.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("sound"), AutoNetworkedField]
public SoundSpecifier? Sound;
}

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@@ -5,6 +5,7 @@ using Content.Shared.Projectiles;
using Content.Shared.Sound.Components;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
@@ -13,145 +14,151 @@ using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Projectiles
namespace Content.Shared.Projectiles;
public abstract class SharedProjectileSystem : EntitySystem
{
public abstract class SharedProjectileSystem : EntitySystem
public const string ProjectileFixture = "projectile";
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
public const string ProjectileFixture = "projectile";
base.Initialize();
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileHitEvent>(OnEmbedProjectileHit);
SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
}
public override void Initialize()
private void OnEmbedActivate(EntityUid uid, EmbeddableProjectileComponent component, ActivateInWorldEvent args)
{
// Nuh uh
if (component.RemovalTime == null)
return;
if (args.Handled || !TryComp<PhysicsComponent>(uid, out var physics) || physics.BodyType != BodyType.Static)
return;
args.Handled = true;
_doAfter.TryStartDoAfter(new DoAfterArgs(args.User, component.RemovalTime.Value,
new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
{
base.Initialize();
SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileHitEvent>(OnEmbedProjectileHit);
SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
DistanceThreshold = SharedInteractionSystem.InteractionRange,
});
}
private void OnEmbedRemove(EntityUid uid, EmbeddableProjectileComponent component, RemoveEmbeddedProjectileEvent args)
{
// Whacky prediction issues.
if (args.Cancelled || _netManager.IsClient)
return;
if (component.DeleteOnRemove)
{
QueueDel(uid);
return;
}
private void OnEmbedActivate(EntityUid uid, EmbeddableProjectileComponent component, ActivateInWorldEvent args)
var xform = Transform(uid);
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
_transform.AttachToGridOrMap(uid, xform);
// Land it just coz uhhh yeah
var landEv = new LandEvent(args.User, true);
RaiseLocalEvent(uid, ref landEv);
_physics.WakeBody(uid, body: physics);
}
private void OnEmbedThrowDoHit(EntityUid uid, EmbeddableProjectileComponent component, ThrowDoHitEvent args)
{
Embed(uid, args.Target, component);
}
private void OnEmbedProjectileHit(EntityUid uid, EmbeddableProjectileComponent component, ref ProjectileHitEvent args)
{
Embed(uid, args.Target, component);
// Raise a specific event for projectiles.
if (TryComp<ProjectileComponent>(uid, out var projectile))
{
// Nuh uh
if (component.RemovalTime == null)
return;
var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.Target);
RaiseLocalEvent(uid, ref ev);
}
}
if (args.Handled || !TryComp<PhysicsComponent>(uid, out var physics) || physics.BodyType != BodyType.Static)
return;
private void Embed(EntityUid uid, EntityUid target, EmbeddableProjectileComponent component)
{
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
_physics.SetBodyType(uid, BodyType.Static, body: physics);
var xform = Transform(uid);
_transform.SetParent(uid, xform, target);
args.Handled = true;
_doAfter.TryStartDoAfter(new DoAfterArgs(args.User, component.RemovalTime.Value,
new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
{
DistanceThreshold = SharedInteractionSystem.InteractionRange,
});
if (component.Offset != Vector2.Zero)
{
_transform.SetLocalPosition(xform, xform.LocalPosition + xform.LocalRotation.RotateVec(component.Offset));
}
private void OnEmbedRemove(EntityUid uid, EmbeddableProjectileComponent component, RemoveEmbeddedProjectileEvent args)
if (component.Sound != null)
{
// Whacky prediction issues.
if (args.Cancelled || _netManager.IsClient)
return;
if (component.DeleteOnRemove)
{
QueueDel(uid);
return;
}
var xform = Transform(uid);
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
_transform.AttachToGridOrMap(uid, xform);
// Land it just coz uhhh yeah
var landEv = new LandEvent(args.User, true);
RaiseLocalEvent(uid, ref landEv);
_physics.WakeBody(uid, body: physics);
_audio.PlayPredicted(component.Sound, uid, null);
}
}
private void OnEmbedThrowDoHit(EntityUid uid, EmbeddableProjectileComponent component, ThrowDoHitEvent args)
private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
{
if (component.IgnoreShooter && args.OtherEntity == component.Shooter)
{
Embed(uid, args.Target, component);
args.Cancelled = true;
}
}
private void OnEmbedProjectileHit(EntityUid uid, EmbeddableProjectileComponent component, ref ProjectileHitEvent args)
{
Embed(uid, args.Target, component);
public void SetShooter(ProjectileComponent component, EntityUid uid)
{
if (component.Shooter == uid)
return;
// Raise a specific event for projectiles.
if (TryComp<ProjectileComponent>(uid, out var projectile))
{
var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.Target);
RaiseLocalEvent(uid, ref ev);
}
}
private void Embed(EntityUid uid, EntityUid target, EmbeddableProjectileComponent component)
{
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
_physics.SetBodyType(uid, BodyType.Static, body: physics);
var xform = Transform(uid);
_transform.SetParent(uid, xform, target);
if (component.Offset != Vector2.Zero)
{
_transform.SetLocalPosition(xform, xform.LocalPosition + xform.LocalRotation.RotateVec(component.Offset));
}
}
private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
{
if (component.IgnoreShooter && args.OtherEntity == component.Shooter)
{
args.Cancelled = true;
}
}
public void SetShooter(ProjectileComponent component, EntityUid uid)
{
if (component.Shooter == uid)
return;
component.Shooter = uid;
Dirty(uid, component);
}
[Serializable, NetSerializable]
private sealed class RemoveEmbeddedProjectileEvent : DoAfterEvent
{
public override DoAfterEvent Clone() => this;
}
component.Shooter = uid;
Dirty(uid, component);
}
[Serializable, NetSerializable]
public sealed class ImpactEffectEvent : EntityEventArgs
private sealed class RemoveEmbeddedProjectileEvent : DoAfterEvent
{
public string Prototype;
public EntityCoordinates Coordinates;
public ImpactEffectEvent(string prototype, EntityCoordinates coordinates)
{
Prototype = prototype;
Coordinates = coordinates;
}
public override DoAfterEvent Clone() => this;
}
/// <summary>
/// Raised when entity is just about to be hit with projectile but can reflect it
/// </summary>
[ByRefEvent]
public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled);
/// <summary>
/// Raised when projectile hits other entity
/// </summary>
[ByRefEvent]
public readonly record struct ProjectileHitEvent(EntityUid Target);
}
[Serializable, NetSerializable]
public sealed class ImpactEffectEvent : EntityEventArgs
{
public string Prototype;
public EntityCoordinates Coordinates;
public ImpactEffectEvent(string prototype, EntityCoordinates coordinates)
{
Prototype = prototype;
Coordinates = coordinates;
}
}
/// <summary>
/// Raised when entity is just about to be hit with projectile but can reflect it
/// </summary>
[ByRefEvent]
public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled);
/// <summary>
/// Raised when projectile hits other entity
/// </summary>
[ByRefEvent]
public readonly record struct ProjectileHitEvent(EntityUid Target);

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@@ -19,3 +19,12 @@
copyright: "User Mystovski on freesound.org. Modified by LankLTE on github."
source: "https://freesound.org/people/Mystovski/sounds/201111/"
- files: ["genhit3.ogg"]
license: "CC-BY-SA-3.0"
copyright: "Taken from tgstation."
source: "https://github.com/tgstation/tgstation/blob/a7f525bce9a359ab5282fc754078cd4b5678a006/sound/weapons/genhit3.ogg"
- files: ["star_hit.ogg"]
license: "CC-BY-SA-3.0"
copyright: "Based on genhit3.ogg from tgstation, modified by deltanedas on github."
source: "https://github.com/deltanedas"

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@@ -0,0 +1,26 @@
- type: entity
parent: BaseItem
id: ThrowingStar
name: throwing star
description: An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts.
components:
- type: Sprite
sprite: Objects/Weapons/Throwable/throwing_star.rsi
state: icon
- type: Fixtures
fixtures:
fix1:
shape: !type:PhysShapeCircle
radius: 0.2
density: 5
mask:
- ItemMask
restitution: 0.3
friction: 0.2
- type: EmbeddableProjectile
sound: /Audio/Weapons/star_hit.ogg
- type: DamageOtherOnHit
damage:
types:
Slash: 8
Piercing: 10

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After

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@@ -0,0 +1,14 @@
{
"version": 1,
"license": "CC0-1.0",
"copyright": "Created for SS14 by deltanedas (github)",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
}
]
}