Fix weird lifestage autorefactors.
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@@ -260,7 +260,7 @@ namespace Content.Server.Weapon.Melee
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var hitBloodstreams = new List<BloodstreamComponent>();
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foreach (var entity in args.HitEntities)
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{
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if ((!EntityManager.EntityExists(entity) ? EntityLifeStage.Deleted : EntityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted)
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if (Deleted(entity))
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continue;
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if (EntityManager.TryGetComponent<BloodstreamComponent?>(entity, out var bloodstream))
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