Fix weird lifestage autorefactors.
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@@ -73,7 +73,7 @@ namespace Content.Client.HealthOverlay
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return;
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}
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if (_attachedEntity == null || (!_entities.EntityExists(_attachedEntity.Value) ? EntityLifeStage.Deleted : _entities.GetComponent<MetaDataComponent>(_attachedEntity.Value).EntityLifeStage) >= EntityLifeStage.Deleted)
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if (_attachedEntity is not {} ent || Deleted(ent))
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{
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return;
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}
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@@ -84,7 +84,7 @@ namespace Content.Client.HealthOverlay
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{
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var entity = mobState.Owner;
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if (_entities.GetComponent<TransformComponent>(_attachedEntity.Value).MapID != _entities.GetComponent<TransformComponent>(entity).MapID ||
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if (_entities.GetComponent<TransformComponent>(ent).MapID != _entities.GetComponent<TransformComponent>(entity).MapID ||
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!viewBox.Contains(_entities.GetComponent<TransformComponent>(entity).WorldPosition))
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{
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if (_guis.TryGetValue(entity, out var oldGui))
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