Fix weird lifestage autorefactors.

This commit is contained in:
Vera Aguilera Puerto
2021-12-09 12:29:27 +01:00
parent 3a9e1ff929
commit 8b09d55b10
43 changed files with 55 additions and 69 deletions

View File

@@ -187,7 +187,7 @@ namespace Content.Client.ContextMenu.UI
foreach (var entity in Elements.Keys.ToList())
{
if ((!_entityManager.EntityExists(entity) ? EntityLifeStage.Deleted : _entityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted || !ignoreFov && !_examineSystem.CanExamine(player, entity))
if (_entityManager.Deleted(entity) || !ignoreFov && !_examineSystem.CanExamine(player, entity))
RemoveEntity(entity);
}
}
@@ -338,7 +338,7 @@ namespace Content.Client.ContextMenu.UI
if (entityElement.Entity != default)
{
if (!((!_entityManager.EntityExists(entityElement.Entity) ? EntityLifeStage.Deleted : _entityManager.GetComponent<MetaDataComponent>(entityElement.Entity).EntityLifeStage) >= EntityLifeStage.Deleted))
if (!_entityManager.Deleted(entityElement.Entity))
return entityElement.Entity;
continue;
}