Fix weird lifestage autorefactors.
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@@ -187,7 +187,7 @@ namespace Content.Client.ContextMenu.UI
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foreach (var entity in Elements.Keys.ToList())
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{
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if ((!_entityManager.EntityExists(entity) ? EntityLifeStage.Deleted : _entityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted || !ignoreFov && !_examineSystem.CanExamine(player, entity))
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if (_entityManager.Deleted(entity) || !ignoreFov && !_examineSystem.CanExamine(player, entity))
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RemoveEntity(entity);
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}
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}
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@@ -338,7 +338,7 @@ namespace Content.Client.ContextMenu.UI
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if (entityElement.Entity != default)
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{
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if (!((!_entityManager.EntityExists(entityElement.Entity) ? EntityLifeStage.Deleted : _entityManager.GetComponent<MetaDataComponent>(entityElement.Entity).EntityLifeStage) >= EntityLifeStage.Deleted))
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if (!_entityManager.Deleted(entityElement.Entity))
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return entityElement.Entity;
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continue;
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}
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