More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
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@@ -164,7 +164,7 @@ namespace Content.Shared.Pulling
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// The pulled object may have already been deleted.
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// TODO: Work out why. Monkey + meat spike is a good test for this,
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// assuming you're still pulling the monkey when it gets gibbed.
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if ((!EntityManager.EntityExists(pulled.Value) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(pulled.Value).EntityLifeStage) >= EntityLifeStage.Deleted)
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if ((!EntityManager.EntityExists(pulled.Value) ? EntityLifeStage.Deleted : EntityManager.GetComponent<MetaDataComponent>(pulled.Value).EntityLifeStage) >= EntityLifeStage.Deleted)
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{
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return;
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}
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@@ -249,16 +249,18 @@ namespace Content.Shared.Pulling
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private void UpdatePulledRotation(EntityUid puller, EntityUid pulled)
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{
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// TODO: update once ComponentReference works with directed event bus.
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(pulled, out RotatableComponent? rotatable))
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if (!EntityManager.TryGetComponent(pulled, out RotatableComponent? rotatable))
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return;
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if (!rotatable.RotateWhilePulling)
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return;
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var dir = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(puller).WorldPosition - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulled).WorldPosition;
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var pulledXform = EntityManager.GetComponent<TransformComponent>(pulled);
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var dir = EntityManager.GetComponent<TransformComponent>(puller).WorldPosition - pulledXform.WorldPosition;
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if (dir.LengthSquared > ThresholdRotDistance * ThresholdRotDistance)
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{
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var oldAngle = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulled).WorldRotation;
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var oldAngle = pulledXform.WorldRotation;
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var newAngle = Angle.FromWorldVec(dir);
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var diff = newAngle - oldAngle;
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@@ -268,10 +270,10 @@ namespace Content.Shared.Pulling
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// Otherwise PIANO DOOR STUCK! happens.
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// But it also needs to work with station rotation / align to the local parent.
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// So...
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var baseRotation = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulled).Parent?.WorldRotation ?? 0f;
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var baseRotation = pulledXform.Parent?.WorldRotation ?? 0f;
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var localRotation = newAngle - baseRotation;
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var localRotationSnapped = Angle.FromDegrees(Math.Floor((localRotation.Degrees / ThresholdRotAngle) + 0.5f) * ThresholdRotAngle);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(pulled).LocalRotation = localRotationSnapped;
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pulledXform.LocalRotation = localRotationSnapped;
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}
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}
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}
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