More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
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@@ -167,7 +167,7 @@ namespace Content.Shared.Movement
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IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner) &&
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// If we're being pulled then don't mess with our velocity.
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(!IoCManager.Resolve<IEntityManager>().TryGetComponent(body.Owner, out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
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_blocker.CanMove(((IComponent) body).Owner);
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_blocker.CanMove((body).Owner);
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}
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/// <summary>
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