More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls

This commit is contained in:
metalgearsloth
2021-12-07 22:22:34 +11:00
parent 373b5988d7
commit 8af335097f
55 changed files with 176 additions and 172 deletions

View File

@@ -191,7 +191,7 @@ namespace Content.Shared.Body.Components
{
// TODO BODY SYSTEM KILL : Find a more elegant way of killing em than just dumping bloodloss damage.
var damage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Bloodloss"), 300);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(((IComponent) part).Owner, damage);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(part.Owner, damage);
}
OnBodyChanged();
@@ -468,7 +468,7 @@ namespace Content.Shared.Body.Components
var i = 0;
foreach (var (part, slot) in SlotParts)
{
parts[i] = (slot.Id, Owner: ((IComponent) part).Owner);
parts[i] = (slot.Id, Owner: part.Owner);
i++;
}