More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
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@@ -154,7 +154,7 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
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&& instrument.InstrumentPlayer != null && instrument.RespectMidiLimits)
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{
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// Just in case
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Clean(((IComponent) instrument).Owner);
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Clean((instrument).Owner);
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instrument.UserInterface?.CloseAll();
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if (instrument.InstrumentPlayer.AttachedEntity is {Valid: true} mob)
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