More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
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@@ -112,7 +112,7 @@ namespace Content.Server.Fluids.Components
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}
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if (!_entities.TryGetComponent(target, out PuddleComponent? puddleComponent) ||
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!solutionSystem.TryGetSolution(((IComponent) puddleComponent).Owner, puddleComponent.SolutionName, out var puddleSolution))
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!solutionSystem.TryGetSolution((puddleComponent).Owner, puddleComponent.SolutionName, out var puddleSolution))
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return false;
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// So if the puddle has 20 units we mop in 2 seconds. Don't just store CurrentVolume given it can change so need to re-calc it anyway.
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