Add climb & slip tests (#15459)
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@@ -121,5 +121,8 @@ public sealed class SlipAttemptEvent : CancellableEntityEventArgs, IInventoryRel
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public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
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}
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/// <summary>
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/// This event is raised directed at an entity that CAUSED some other entity to slip (e.g., the banana peel).
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/// </summary>
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[ByRefEvent]
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public readonly record struct SlipEvent(EntityUid Slipped);
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