Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
(Also updates Submoduke)
This commit is contained in:
@@ -58,7 +58,7 @@ namespace Content.Client.State
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if (_playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
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{
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var playerPos = _playerManager.LocalPlayer.ControlledEntity.Transform.MapPosition;
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var entityPos = entityToClick.Transform.WorldPosition;
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var entityPos = entityToClick.Transform.MapPosition;
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inRange = _entitySystemManager.GetEntitySystem<SharedInteractionSystem>()
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.InRangeUnobstructed(playerPos, entityPos, predicate:entity => entity != _playerManager.LocalPlayer.ControlledEntity || entity != entityToClick);
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}
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@@ -50,7 +50,7 @@ namespace Content.Server.GameObjects.Components.Construction
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{
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var prototype = _prototypeManager.Index<ConstructionPrototype>(prototypeName);
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if (!InteractionChecks.InRangeUnobstructed(Owner, loc.ToMapPos(_mapManager),
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if (!InteractionChecks.InRangeUnobstructed(Owner, loc.ToMap(_mapManager),
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ignoredEnt: Owner, insideBlockerValid: prototype.CanBuildInImpassable))
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{
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return;
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@@ -47,7 +47,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
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if (!_entitySystemManager.GetEntitySystem<InteractionSystem>().InRangeUnobstructed(user.Transform.MapPosition, coordinates.ToMapPos(_mapManager), ignoredEnt:user))
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if (!_entitySystemManager.GetEntitySystem<InteractionSystem>().InRangeUnobstructed(user.Transform.MapPosition, coordinates.ToMap(_mapManager), ignoredEnt:user))
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return;
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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@@ -97,7 +97,7 @@ namespace Content.Server.GameObjects
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return false;
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var userPos = user.Transform.MapPosition;
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var itemPos = Owner.Transform.WorldPosition;
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var itemPos = Owner.Transform.MapPosition;
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return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
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}
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@@ -239,7 +239,7 @@ namespace Content.Server.GameObjects.Components
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return;
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}
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(player.Transform.MapPosition, Owner.Transform.WorldPosition, ignoredEnt: Owner))
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(player.Transform.MapPosition, Owner.Transform.MapPosition, ignoredEnt: Owner))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You can't reach there!"));
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return;
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@@ -122,7 +122,7 @@ namespace Content.Server.GameObjects.EntitySystems
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return false;
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if(EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.WorldPosition, ignoredEnt: ent))
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if(EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(coords.ToMap(_mapManager), ent.Transform.MapPosition, ignoredEnt: ent))
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if (coords.InRange(_mapManager, ent.Transform.GridPosition, InteractionSystem.InteractionRange))
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{
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handsComp.Drop(handsComp.ActiveIndex, coords);
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@@ -28,7 +28,7 @@ namespace Content.Server.Utility
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public static bool InRangeUnobstructed(ITargetedInteractEventArgs eventArgs, bool insideBlockerValid = true)
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{
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
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eventArgs.Target.Transform.WorldPosition, ignoredEnt: eventArgs.Target, insideBlockerValid: insideBlockerValid))
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eventArgs.Target.Transform.MapPosition, ignoredEnt: eventArgs.Target, insideBlockerValid: insideBlockerValid))
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{
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var localizationManager = IoCManager.Resolve<ILocalizationManager>();
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eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
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@@ -50,7 +50,7 @@ namespace Content.Server.Utility
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if (eventArgs.Target != null)
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{
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
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eventArgs.Target.Transform.WorldPosition, ignoredEnt: eventArgs.Target, insideBlockerValid: insideBlockerValid))
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eventArgs.Target.Transform.MapPosition, ignoredEnt: eventArgs.Target, insideBlockerValid: insideBlockerValid))
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{
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var localizationManager = IoCManager.Resolve<ILocalizationManager>();
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eventArgs.Target.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
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@@ -59,9 +59,8 @@ namespace Content.Server.Utility
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}
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else
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.User.Transform.MapPosition,
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eventArgs.ClickLocation.ToMapPos(mapManager), ignoredEnt: eventArgs.User, insideBlockerValid: insideBlockerValid))
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eventArgs.ClickLocation.ToMap(IoCManager.Resolve<IMapManager>()), ignoredEnt: eventArgs.User, insideBlockerValid: insideBlockerValid))
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{
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var localizationManager = IoCManager.Resolve<ILocalizationManager>();
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eventArgs.User.PopupMessage(eventArgs.User, localizationManager.GetString("You can't reach there!"));
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@@ -77,13 +76,14 @@ namespace Content.Server.Utility
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/// Convenient static alternative to <see cref="SharedInteractionSystem.InRangeUnobstructed"/>, which also
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/// shows a popup message if not in range.
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/// </summary>
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public static bool InRangeUnobstructed(IEntity user, Vector2 targetWorldCoords,
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public static bool InRangeUnobstructed(IEntity user, MapCoordinates otherCoords,
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float range = SharedInteractionSystem.InteractionRange,
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int collisionMask = (int) CollisionGroup.Impassable, IEntity ignoredEnt = null,
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bool insideBlockerValid = false)
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
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if (!interactionSystem.InRangeUnobstructed(user.Transform.MapPosition, targetWorldCoords, range, collisionMask,
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if (!interactionSystem.InRangeUnobstructed(user.Transform.MapPosition, otherCoords, range, collisionMask,
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ignoredEnt, insideBlockerValid))
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{
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var localizationManager = IoCManager.Resolve<ILocalizationManager>();
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@@ -31,7 +31,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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}
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return EntitySystem.Get<SharedInteractionSystem>()
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.InRangeUnobstructed(examiner.Transform.MapPosition, examined.Transform.MapPosition.Position,
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.InRangeUnobstructed(examiner.Transform.MapPosition, examined.Transform.MapPosition,
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ExamineRange, predicate: entity => entity == examiner || entity == examined, insideBlockerValid:true);
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}
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}
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@@ -39,31 +39,20 @@ namespace Content.Server.GameObjects.EntitySystems
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/// <param name="predicate">.</param>
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/// <param name="insideBlockerValid">if coordinates inside obstructions count as obstructed or not</param>
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/// <returns>True if the two points are within a given range without being obstructed.</returns>
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public bool InRangeUnobstructed(MapCoordinates coords, Vector2 otherCoords, float range = InteractionRange,
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public bool InRangeUnobstructed(MapCoordinates coords, MapCoordinates otherCoords, float range = InteractionRange,
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int collisionMask = (int)CollisionGroup.Impassable, Func<IEntity, bool> predicate = null, bool insideBlockerValid = false)
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{
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var dir = otherCoords - coords.Position;
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if (!coords.InRange(otherCoords, range))
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return false;
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var dir = otherCoords.Position - coords.Position;
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if (dir.LengthSquared.Equals(0f)) return true;
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if (range > 0f && !(dir.LengthSquared <= range * range)) return false;
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var ray = new CollisionRay(coords.Position, dir.Normalized, collisionMask);
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var rayResults = _physicsManager.IntersectRayWithPredicate(coords.MapId, ray, dir.Length, predicate).ToList();
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if(rayResults.Count == 0 || (insideBlockerValid && rayResults.Count > 0 && (rayResults[0].HitPos - otherCoords).Length < 1f))
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{
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if (_mapManager.TryFindGridAt(coords, out var mapGrid) && mapGrid != null)
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{
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var srcPos = mapGrid.MapToGrid(coords);
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var destPos = new GridCoordinates(otherCoords, mapGrid);
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if (srcPos.InRange(_mapManager, destPos, range))
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{
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return true;
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}
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}
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}
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return false;
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return rayResults.Count == 0 || (insideBlockerValid && rayResults.Count > 0 && (rayResults[0].HitPos - otherCoords.Position).Length < 1f);
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}
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/// <summary>
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@@ -79,7 +68,7 @@ namespace Content.Server.GameObjects.EntitySystems
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/// <param name="ignoredEnt">the entity to be ignored when checking for collisions.</param>
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/// <param name="insideBlockerValid">if coordinates inside obstructions count as obstructed or not</param>
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/// <returns>True if the two points are within a given range without being obstructed.</returns>
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public bool InRangeUnobstructed(MapCoordinates coords, Vector2 otherCoords, float range = InteractionRange,
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public bool InRangeUnobstructed(MapCoordinates coords, MapCoordinates otherCoords, float range = InteractionRange,
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int collisionMask = (int)CollisionGroup.Impassable, IEntity ignoredEnt = null, bool insideBlockerValid = false) =>
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InRangeUnobstructed(coords, otherCoords, range, collisionMask,
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ignoredEnt == null ? null : (Func<IEntity, bool>)(entity => ignoredEnt == entity), insideBlockerValid);
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Submodule RobustToolbox updated: deebe5b274...8d2dcb23f7
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