Makes InRangeUnobstructed use MapCoordinates. Fixes #1003
(Also updates Submoduke)
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@@ -58,7 +58,7 @@ namespace Content.Client.State
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if (_playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
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{
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var playerPos = _playerManager.LocalPlayer.ControlledEntity.Transform.MapPosition;
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var entityPos = entityToClick.Transform.WorldPosition;
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var entityPos = entityToClick.Transform.MapPosition;
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inRange = _entitySystemManager.GetEntitySystem<SharedInteractionSystem>()
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.InRangeUnobstructed(playerPos, entityPos, predicate:entity => entity != _playerManager.LocalPlayer.ControlledEntity || entity != entityToClick);
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}
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