Makes InRangeUnobstructed use MapCoordinates. Fixes #1003

(Also updates Submoduke)
This commit is contained in:
Víctor Aguilera Puerto
2020-05-26 14:23:25 +02:00
parent 0108126c43
commit 8a81f54a45
10 changed files with 21 additions and 32 deletions

View File

@@ -58,7 +58,7 @@ namespace Content.Client.State
if (_playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
{
var playerPos = _playerManager.LocalPlayer.ControlledEntity.Transform.MapPosition;
var entityPos = entityToClick.Transform.WorldPosition;
var entityPos = entityToClick.Transform.MapPosition;
inRange = _entitySystemManager.GetEntitySystem<SharedInteractionSystem>()
.InRangeUnobstructed(playerPos, entityPos, predicate:entity => entity != _playerManager.LocalPlayer.ControlledEntity || entity != entityToClick);
}