Misc ItemToggleSystem changes (#26489)
* Minor ItemToggleSystem tweaks * Update visuals on startup * Remove SetIgnited * Misc toggle fixes * Update ItemToggleHotComponent.cs
This commit is contained in:
@@ -1,19 +1,21 @@
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namespace Content.Server.Item;
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/// <summary>
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/// Handles whether this item applies a disarm malus when active.
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/// Handles whether this item applies a disarm malus when active.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ItemToggleDisarmMalusComponent : Component
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{
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/// <summary>
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/// Item has this modifier to the chance to disarm when activated.
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/// If null, the value will be inferred from the current malus just before the malus is first deactivated.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public float? ActivatedDisarmMalus = null;
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/// <summary>
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/// Item has this modifier to the chance to disarm when deactivated. If none is mentioned, it uses the item's default disarm modifier.
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/// If null, the value will be inferred from the current malus just before the malus is first activated.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public float? DeactivatedDisarmMalus = null;
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@@ -1,14 +1,9 @@
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namespace Content.Server.Item;
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/// <summary>
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/// Handles whether this item is sharp when toggled on.
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/// Handles whether this item is sharp when toggled on.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ItemToggleSharpComponent : Component
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{
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/// <summary>
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/// Item can be used to butcher when activated.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public bool ActivatedSharp = true;
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}
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@@ -1,9 +1,7 @@
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using Content.Shared.Item;
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using Content.Server.CombatMode.Disarm;
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using Content.Server.Kitchen.Components;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using ItemToggleComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleComponent;
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namespace Content.Server.Item;
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@@ -13,47 +11,34 @@ public sealed class ItemToggleSystem : SharedItemToggleSystem
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{
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base.Initialize();
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SubscribeLocalEvent<ItemToggleComponent, ItemToggledEvent>(Toggle);
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SubscribeLocalEvent<ItemToggleSharpComponent, ItemToggledEvent>(ToggleSharp);
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SubscribeLocalEvent<ItemToggleDisarmMalusComponent, ItemToggledEvent>(ToggleMalus);
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}
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private void Toggle(EntityUid uid, ItemToggleComponent comp, ref ItemToggledEvent args)
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private void ToggleSharp(Entity<ItemToggleSharpComponent> ent, ref ItemToggledEvent args)
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{
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if (args.Activated == true)
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{
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if (TryComp<ItemToggleSharpComponent>(uid, out var itemSharpness))
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{
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if (itemSharpness.ActivatedSharp)
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EnsureComp<SharpComponent>(uid);
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}
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if (!TryComp<ItemToggleDisarmMalusComponent>(uid, out var itemToggleDisarmMalus) ||
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!TryComp<DisarmMalusComponent>(uid, out var malus))
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return;
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//Default the deactivated DisarmMalus to the item's value before activation happens.
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itemToggleDisarmMalus.DeactivatedDisarmMalus ??= malus.Malus;
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if (itemToggleDisarmMalus.ActivatedDisarmMalus != null)
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{
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malus.Malus = (float) itemToggleDisarmMalus.ActivatedDisarmMalus;
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}
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}
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// TODO generalize this into a "ToggleComponentComponent", though probably with a better name
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if (args.Activated)
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EnsureComp<SharpComponent>(ent);
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else
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RemCompDeferred<SharpComponent>(ent);
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}
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private void ToggleMalus(Entity<ItemToggleDisarmMalusComponent> ent, ref ItemToggledEvent args)
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{
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if (!TryComp<DisarmMalusComponent>(ent, out var malus))
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return;
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if (args.Activated)
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{
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if (TryComp<ItemToggleSharpComponent>(uid, out var itemSharpness))
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{
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if (itemSharpness.ActivatedSharp)
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RemCompDeferred<SharpComponent>(uid);
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}
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if (!TryComp<ItemToggleDisarmMalusComponent>(uid, out var itemToggleDisarmMalus) ||
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!TryComp<DisarmMalusComponent>(uid, out var malus))
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return;
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if (itemToggleDisarmMalus.DeactivatedDisarmMalus != null)
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{
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malus.Malus = (float) itemToggleDisarmMalus.DeactivatedDisarmMalus;
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}
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ent.Comp.DeactivatedDisarmMalus ??= malus.Malus;
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if (ent.Comp.ActivatedDisarmMalus is {} activatedMalus)
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malus.Malus = activatedMalus;
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return;
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}
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ent.Comp.ActivatedDisarmMalus ??= malus.Malus;
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if (ent.Comp.DeactivatedDisarmMalus is {} deactivatedMalus)
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malus.Malus = deactivatedMalus;
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}
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}
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@@ -58,10 +58,7 @@ namespace Content.Server.Stunnable.Systems
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private void ToggleDone(Entity<StunbatonComponent> entity, ref ItemToggledEvent args)
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{
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if (!TryComp<ItemComponent>(entity, out var item))
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return;
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_item.SetHeldPrefix(entity.Owner, args.Activated ? "on" : "off", component: item);
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_item.SetHeldPrefix(entity.Owner, args.Activated ? "on" : "off");
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}
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private void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)
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@@ -7,7 +7,6 @@ using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameStates;
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@@ -32,8 +31,8 @@ namespace Content.Server.Tools
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SubscribeLocalEvent<WelderComponent, DoAfterAttemptEvent<ToolDoAfterEvent>>(OnWelderToolUseAttempt);
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SubscribeLocalEvent<WelderComponent, ComponentShutdown>(OnWelderShutdown);
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SubscribeLocalEvent<WelderComponent, ComponentGetState>(OnWelderGetState);
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SubscribeLocalEvent<WelderComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
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SubscribeLocalEvent<WelderComponent, ItemToggleDeactivateAttemptEvent>(TurnOff);
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SubscribeLocalEvent<WelderComponent, ItemToggledEvent>(OnToggle);
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SubscribeLocalEvent<WelderComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
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}
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public (FixedPoint2 fuel, FixedPoint2 capacity) GetWelderFuelAndCapacity(EntityUid uid, WelderComponent? welder = null, SolutionContainerManagerComponent? solutionContainer = null)
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@@ -45,55 +44,54 @@ namespace Content.Server.Tools
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return (fuelSolution.GetTotalPrototypeQuantity(welder.FuelReagent), fuelSolution.MaxVolume);
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}
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public void TryTurnOn(Entity<WelderComponent> entity, ref ItemToggleActivateAttemptEvent args)
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private void OnToggle(Entity<WelderComponent> entity, ref ItemToggledEvent args)
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{
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution, out var solution) ||
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!TryComp<TransformComponent>(entity, out var transform))
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if (args.Activated)
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TurnOn(entity, args.User);
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else
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TurnOff(entity, args.User);
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}
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private void OnActivateAttempt(Entity<WelderComponent> entity, ref ItemToggleActivateAttemptEvent args)
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{
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution, out var solution))
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{
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args.Cancelled = true;
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args.Popup = Loc.GetString("welder-component-no-fuel-message");
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return;
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}
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var fuel = solution.GetTotalPrototypeQuantity(entity.Comp.FuelReagent);
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// Not enough fuel to lit welder.
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if (fuel == FixedPoint2.Zero || fuel < entity.Comp.FuelLitCost)
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{
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if (args.User != null)
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{
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_popup.PopupEntity(Loc.GetString("welder-component-no-fuel-message"), entity, (EntityUid) args.User);
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}
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args.Popup = Loc.GetString("welder-component-no-fuel-message");
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args.Cancelled = true;
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return;
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}
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}
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public void TurnOn(Entity<WelderComponent> entity, EntityUid? user)
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{
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution))
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return;
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_solutionContainer.RemoveReagent(entity.Comp.FuelSolution.Value, entity.Comp.FuelReagent, entity.Comp.FuelLitCost);
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AdminLogger.Add(LogType.InteractActivate, LogImpact.Low,
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$"{ToPrettyString(user):user} toggled {ToPrettyString(entity.Owner):welder} on");
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// Logging
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AdminLogger.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(args.User):user} toggled {ToPrettyString(entity.Owner):welder} on");
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_ignitionSource.SetIgnited(entity.Owner);
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if (transform.GridUid is { } gridUid)
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var xform = Transform(entity);
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if (xform.GridUid is { } gridUid)
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{
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var position = _transformSystem.GetGridOrMapTilePosition(entity.Owner, transform);
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var position = _transformSystem.GetGridOrMapTilePosition(entity.Owner, xform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, entity.Owner, true);
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}
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Dirty(entity);
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_activeWelders.Add(entity);
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}
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public void TurnOff(Entity<WelderComponent> entity, ref ItemToggleDeactivateAttemptEvent args)
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public void TurnOff(Entity<WelderComponent> entity, EntityUid? user)
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{
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// Logging
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AdminLogger.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(args.User):user} toggled {ToPrettyString(entity.Owner):welder} off");
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_ignitionSource.SetIgnited(entity.Owner, false);
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Dirty(entity);
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AdminLogger.Add(LogType.InteractActivate, LogImpact.Low,
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$"{ToPrettyString(user):user} toggled {ToPrettyString(entity.Owner):welder} off");
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_activeWelders.Remove(entity);
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}
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@@ -186,7 +184,9 @@ namespace Content.Server.Tools
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if (_welderTimer < WelderUpdateTimer)
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return;
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// TODO Use an "active welder" component instead, EntityQuery over that.
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// TODO Serialization. _activeWelders is not serialized.
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// Need to use some "active" component, and EntityQuery over that.
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// Probably best to generalize it to a "ToggleableFuelDrain" component.
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foreach (var tool in _activeWelders.ToArray())
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{
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if (!TryComp(tool, out WelderComponent? welder)
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@@ -16,7 +16,7 @@ public sealed partial class ItemToggleComponent : Component
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/// <summary>
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/// The item's toggle state.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public bool Activated = false;
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/// <summary>
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@@ -45,6 +45,12 @@ public sealed partial class ItemToggleComponent : Component
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public SoundSpecifier? SoundFailToActivate;
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/// <summary>
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/// Whether or not to toggle the entity's lights on or off.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public bool ToggleLight = true;
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}
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/// <summary>
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@@ -55,6 +61,11 @@ public record struct ItemToggleActivateAttemptEvent(EntityUid? User)
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{
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public bool Cancelled = false;
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public readonly EntityUid? User = User;
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/// <summary>
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/// Pop-up that gets shown to users explaining why the attempt was cancelled.
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/// </summary>
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public string? Popup { get; set; }
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}
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/// <summary>
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@@ -77,21 +88,3 @@ public readonly record struct ItemToggledEvent(bool Predicted, bool Activated, E
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public readonly bool Activated = Activated;
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public readonly EntityUid? User = User;
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}
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/// <summary>
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/// Raised directed on an entity when an itemtoggle is activated.
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/// </summary>
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[ByRefEvent]
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public readonly record struct ItemToggleActivatedEvent(EntityUid? User)
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{
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public readonly EntityUid? User = User;
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}
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/// <summary>
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/// Raised directed on an entity when an itemtoggle is deactivated.
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/// </summary>
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[ByRefEvent]
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public readonly record struct ItemToggleDeactivatedEvent(EntityUid? User)
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{
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public readonly EntityUid? User = User;
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}
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@@ -5,12 +5,7 @@ namespace Content.Shared.Item.ItemToggle.Components;
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/// <summary>
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/// Handles whether the item is hot when toggled on.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ItemToggleHotComponent : Component
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{
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/// <summary>
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/// Item becomes hot when active.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public bool IsHotWhenActivated = true;
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}
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@@ -1,5 +1,6 @@
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Popups;
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using Content.Shared.Temperature;
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using Content.Shared.Toggleable;
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using Content.Shared.Wieldable;
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@@ -20,11 +21,13 @@ public abstract class SharedItemToggleSystem : EntitySystem
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ItemToggleComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<ItemToggleComponent, ItemUnwieldedEvent>(TurnOffonUnwielded);
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SubscribeLocalEvent<ItemToggleComponent, ItemWieldedEvent>(TurnOnonWielded);
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SubscribeLocalEvent<ItemToggleComponent, UseInHandEvent>(OnUseInHand);
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@@ -34,6 +37,11 @@ public abstract class SharedItemToggleSystem : EntitySystem
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SubscribeLocalEvent<ItemToggleActiveSoundComponent, ItemToggledEvent>(UpdateActiveSound);
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}
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private void OnStartup(Entity<ItemToggleComponent> ent, ref ComponentStartup args)
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{
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UpdateVisuals(ent);
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}
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private void OnUseInHand(EntityUid uid, ItemToggleComponent itemToggle, UseInHandEvent args)
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{
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if (args.Handled)
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@@ -73,6 +81,9 @@ public abstract class SharedItemToggleSystem : EntitySystem
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if (itemToggle.Activated)
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return true;
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if (!itemToggle.Predictable && _netManager.IsClient)
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return true;
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var attempt = new ItemToggleActivateAttemptEvent(user);
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RaiseLocalEvent(uid, ref attempt);
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@@ -83,12 +94,16 @@ public abstract class SharedItemToggleSystem : EntitySystem
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else
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_audio.PlayPvs(itemToggle.SoundFailToActivate, uid);
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if (attempt.Popup != null && user != null)
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{
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if (predicted)
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_popup.PopupClient(attempt.Popup, uid, user.Value);
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else
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_popup.PopupEntity(attempt.Popup, uid, user.Value);
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}
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return false;
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}
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// If the item's toggle is unpredictable because of something like requiring fuel or charge, then clients exit here.
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// Otherwise you get stuff like an item activating client-side and then turning back off when it synchronizes with the server.
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if (predicted == false && _netManager.IsClient)
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return true;
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Activate(uid, itemToggle, predicted, user);
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@@ -103,6 +118,9 @@ public abstract class SharedItemToggleSystem : EntitySystem
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if (!Resolve(uid, ref itemToggle))
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return false;
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if (!itemToggle.Predictable && _netManager.IsClient)
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return true;
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if (!itemToggle.Activated)
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return true;
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@@ -114,10 +132,6 @@ public abstract class SharedItemToggleSystem : EntitySystem
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return false;
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}
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// If the item's toggle is unpredictable because of something like requiring fuel or charge, then clients exit here.
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if (predicted == false && _netManager.IsClient)
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return true;
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Deactivate(uid, itemToggle, predicted, user);
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return true;
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}
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@@ -135,7 +149,6 @@ public abstract class SharedItemToggleSystem : EntitySystem
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}
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var soundToPlay = itemToggle.SoundActivate;
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if (predicted)
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_audio.PlayPredicted(soundToPlay, uid, user);
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else
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@@ -146,10 +159,8 @@ public abstract class SharedItemToggleSystem : EntitySystem
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var toggleUsed = new ItemToggledEvent(predicted, Activated: true, user);
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RaiseLocalEvent(uid, ref toggleUsed);
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var activev = new ItemToggleActivatedEvent(user);
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RaiseLocalEvent(uid, ref activev);
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itemToggle.Activated = true;
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UpdateVisuals((uid, itemToggle));
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Dirty(uid, itemToggle);
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}
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@@ -158,35 +169,38 @@ public abstract class SharedItemToggleSystem : EntitySystem
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/// </summary>
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private void Deactivate(EntityUid uid, ItemToggleComponent itemToggle, bool predicted, EntityUid? user = null)
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{
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// TODO: Fix this hardcoding
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TryComp(uid, out AppearanceComponent? appearance);
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_appearance.SetData(uid, ToggleableLightVisuals.Enabled, false, appearance);
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_appearance.SetData(uid, ToggleVisuals.Toggled, false, appearance);
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if (_light.TryGetLight(uid, out var light))
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{
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_light.SetEnabled(uid, false, light);
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}
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var soundToPlay = itemToggle.SoundDeactivate;
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if (predicted)
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_audio.PlayPredicted(soundToPlay, uid, user);
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else
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_audio.PlayPvs(soundToPlay, uid);
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// END FIX HARDCODING
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var toggleUsed = new ItemToggledEvent(predicted, Activated: false, user);
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RaiseLocalEvent(uid, ref toggleUsed);
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var activev = new ItemToggleDeactivatedEvent(user);
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RaiseLocalEvent(uid, ref activev);
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itemToggle.Activated = false;
|
||||
UpdateVisuals((uid, itemToggle));
|
||||
Dirty(uid, itemToggle);
|
||||
}
|
||||
|
||||
private void UpdateVisuals(Entity<ItemToggleComponent> ent)
|
||||
{
|
||||
if (TryComp(ent, out AppearanceComponent? appearance))
|
||||
{
|
||||
_appearance.SetData(ent, ToggleVisuals.Toggled, ent.Comp.Activated, appearance);
|
||||
|
||||
if (ent.Comp.ToggleLight)
|
||||
_appearance.SetData(ent, ToggleableLightVisuals.Enabled, ent.Comp.Activated, appearance);
|
||||
}
|
||||
|
||||
if (!ent.Comp.ToggleLight)
|
||||
return;
|
||||
|
||||
if (_light.TryGetLight(ent, out var light))
|
||||
_light.SetEnabled(ent, ent.Comp.Activated, light);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used for items that require to be wielded in both hands to activate. For instance the dual energy sword will turn off if not wielded.
|
||||
/// </summary>
|
||||
@@ -218,8 +232,7 @@ public abstract class SharedItemToggleSystem : EntitySystem
|
||||
/// </summary>
|
||||
private void OnIsHotEvent(EntityUid uid, ItemToggleHotComponent itemToggleHot, IsHotEvent args)
|
||||
{
|
||||
if (itemToggleHot.IsHotWhenActivated)
|
||||
args.IsHot = IsActivated(uid);
|
||||
args.IsHot |= IsActivated(uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user