Misc ItemToggleSystem changes (#26489)

* Minor ItemToggleSystem tweaks

* Update visuals on startup

* Remove SetIgnited

* Misc toggle fixes

* Update ItemToggleHotComponent.cs
This commit is contained in:
Leon Friedrich
2024-03-28 17:05:04 +13:00
committed by GitHub
parent 77e029d4ca
commit 8a6879bb1b
8 changed files with 114 additions and 134 deletions

View File

@@ -1,19 +1,21 @@
namespace Content.Server.Item;
/// <summary>
/// Handles whether this item applies a disarm malus when active.
/// Handles whether this item applies a disarm malus when active.
/// </summary>
[RegisterComponent]
public sealed partial class ItemToggleDisarmMalusComponent : Component
{
/// <summary>
/// Item has this modifier to the chance to disarm when activated.
/// If null, the value will be inferred from the current malus just before the malus is first deactivated.
/// </summary>
[ViewVariables(VVAccess.ReadOnly), DataField]
public float? ActivatedDisarmMalus = null;
/// <summary>
/// Item has this modifier to the chance to disarm when deactivated. If none is mentioned, it uses the item's default disarm modifier.
/// If null, the value will be inferred from the current malus just before the malus is first activated.
/// </summary>
[ViewVariables(VVAccess.ReadOnly), DataField]
public float? DeactivatedDisarmMalus = null;

View File

@@ -1,14 +1,9 @@
namespace Content.Server.Item;
/// <summary>
/// Handles whether this item is sharp when toggled on.
/// Handles whether this item is sharp when toggled on.
/// </summary>
[RegisterComponent]
public sealed partial class ItemToggleSharpComponent : Component
{
/// <summary>
/// Item can be used to butcher when activated.
/// </summary>
[ViewVariables(VVAccess.ReadOnly), DataField]
public bool ActivatedSharp = true;
}

View File

@@ -1,9 +1,7 @@
using Content.Shared.Item;
using Content.Server.CombatMode.Disarm;
using Content.Server.Kitchen.Components;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using ItemToggleComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleComponent;
namespace Content.Server.Item;
@@ -13,47 +11,34 @@ public sealed class ItemToggleSystem : SharedItemToggleSystem
{
base.Initialize();
SubscribeLocalEvent<ItemToggleComponent, ItemToggledEvent>(Toggle);
SubscribeLocalEvent<ItemToggleSharpComponent, ItemToggledEvent>(ToggleSharp);
SubscribeLocalEvent<ItemToggleDisarmMalusComponent, ItemToggledEvent>(ToggleMalus);
}
private void Toggle(EntityUid uid, ItemToggleComponent comp, ref ItemToggledEvent args)
private void ToggleSharp(Entity<ItemToggleSharpComponent> ent, ref ItemToggledEvent args)
{
if (args.Activated == true)
{
if (TryComp<ItemToggleSharpComponent>(uid, out var itemSharpness))
{
if (itemSharpness.ActivatedSharp)
EnsureComp<SharpComponent>(uid);
}
if (!TryComp<ItemToggleDisarmMalusComponent>(uid, out var itemToggleDisarmMalus) ||
!TryComp<DisarmMalusComponent>(uid, out var malus))
return;
//Default the deactivated DisarmMalus to the item's value before activation happens.
itemToggleDisarmMalus.DeactivatedDisarmMalus ??= malus.Malus;
if (itemToggleDisarmMalus.ActivatedDisarmMalus != null)
{
malus.Malus = (float) itemToggleDisarmMalus.ActivatedDisarmMalus;
}
}
// TODO generalize this into a "ToggleComponentComponent", though probably with a better name
if (args.Activated)
EnsureComp<SharpComponent>(ent);
else
RemCompDeferred<SharpComponent>(ent);
}
private void ToggleMalus(Entity<ItemToggleDisarmMalusComponent> ent, ref ItemToggledEvent args)
{
if (!TryComp<DisarmMalusComponent>(ent, out var malus))
return;
if (args.Activated)
{
if (TryComp<ItemToggleSharpComponent>(uid, out var itemSharpness))
{
if (itemSharpness.ActivatedSharp)
RemCompDeferred<SharpComponent>(uid);
}
if (!TryComp<ItemToggleDisarmMalusComponent>(uid, out var itemToggleDisarmMalus) ||
!TryComp<DisarmMalusComponent>(uid, out var malus))
return;
if (itemToggleDisarmMalus.DeactivatedDisarmMalus != null)
{
malus.Malus = (float) itemToggleDisarmMalus.DeactivatedDisarmMalus;
}
ent.Comp.DeactivatedDisarmMalus ??= malus.Malus;
if (ent.Comp.ActivatedDisarmMalus is {} activatedMalus)
malus.Malus = activatedMalus;
return;
}
ent.Comp.ActivatedDisarmMalus ??= malus.Malus;
if (ent.Comp.DeactivatedDisarmMalus is {} deactivatedMalus)
malus.Malus = deactivatedMalus;
}
}

View File

@@ -58,10 +58,7 @@ namespace Content.Server.Stunnable.Systems
private void ToggleDone(Entity<StunbatonComponent> entity, ref ItemToggledEvent args)
{
if (!TryComp<ItemComponent>(entity, out var item))
return;
_item.SetHeldPrefix(entity.Owner, args.Activated ? "on" : "off", component: item);
_item.SetHeldPrefix(entity.Owner, args.Activated ? "on" : "off");
}
private void TryTurnOn(Entity<StunbatonComponent> entity, ref ItemToggleActivateAttemptEvent args)

View File

@@ -7,7 +7,6 @@ using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Tools.Components;
using Robust.Shared.GameStates;
@@ -32,8 +31,8 @@ namespace Content.Server.Tools
SubscribeLocalEvent<WelderComponent, DoAfterAttemptEvent<ToolDoAfterEvent>>(OnWelderToolUseAttempt);
SubscribeLocalEvent<WelderComponent, ComponentShutdown>(OnWelderShutdown);
SubscribeLocalEvent<WelderComponent, ComponentGetState>(OnWelderGetState);
SubscribeLocalEvent<WelderComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
SubscribeLocalEvent<WelderComponent, ItemToggleDeactivateAttemptEvent>(TurnOff);
SubscribeLocalEvent<WelderComponent, ItemToggledEvent>(OnToggle);
SubscribeLocalEvent<WelderComponent, ItemToggleActivateAttemptEvent>(OnActivateAttempt);
}
public (FixedPoint2 fuel, FixedPoint2 capacity) GetWelderFuelAndCapacity(EntityUid uid, WelderComponent? welder = null, SolutionContainerManagerComponent? solutionContainer = null)
@@ -45,55 +44,54 @@ namespace Content.Server.Tools
return (fuelSolution.GetTotalPrototypeQuantity(welder.FuelReagent), fuelSolution.MaxVolume);
}
public void TryTurnOn(Entity<WelderComponent> entity, ref ItemToggleActivateAttemptEvent args)
private void OnToggle(Entity<WelderComponent> entity, ref ItemToggledEvent args)
{
if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution, out var solution) ||
!TryComp<TransformComponent>(entity, out var transform))
if (args.Activated)
TurnOn(entity, args.User);
else
TurnOff(entity, args.User);
}
private void OnActivateAttempt(Entity<WelderComponent> entity, ref ItemToggleActivateAttemptEvent args)
{
if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution, out var solution))
{
args.Cancelled = true;
args.Popup = Loc.GetString("welder-component-no-fuel-message");
return;
}
var fuel = solution.GetTotalPrototypeQuantity(entity.Comp.FuelReagent);
// Not enough fuel to lit welder.
if (fuel == FixedPoint2.Zero || fuel < entity.Comp.FuelLitCost)
{
if (args.User != null)
{
_popup.PopupEntity(Loc.GetString("welder-component-no-fuel-message"), entity, (EntityUid) args.User);
}
args.Popup = Loc.GetString("welder-component-no-fuel-message");
args.Cancelled = true;
return;
}
}
public void TurnOn(Entity<WelderComponent> entity, EntityUid? user)
{
if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.FuelSolutionName, ref entity.Comp.FuelSolution))
return;
_solutionContainer.RemoveReagent(entity.Comp.FuelSolution.Value, entity.Comp.FuelReagent, entity.Comp.FuelLitCost);
AdminLogger.Add(LogType.InteractActivate, LogImpact.Low,
$"{ToPrettyString(user):user} toggled {ToPrettyString(entity.Owner):welder} on");
// Logging
AdminLogger.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(args.User):user} toggled {ToPrettyString(entity.Owner):welder} on");
_ignitionSource.SetIgnited(entity.Owner);
if (transform.GridUid is { } gridUid)
var xform = Transform(entity);
if (xform.GridUid is { } gridUid)
{
var position = _transformSystem.GetGridOrMapTilePosition(entity.Owner, transform);
var position = _transformSystem.GetGridOrMapTilePosition(entity.Owner, xform);
_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, entity.Owner, true);
}
Dirty(entity);
_activeWelders.Add(entity);
}
public void TurnOff(Entity<WelderComponent> entity, ref ItemToggleDeactivateAttemptEvent args)
public void TurnOff(Entity<WelderComponent> entity, EntityUid? user)
{
// Logging
AdminLogger.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(args.User):user} toggled {ToPrettyString(entity.Owner):welder} off");
_ignitionSource.SetIgnited(entity.Owner, false);
Dirty(entity);
AdminLogger.Add(LogType.InteractActivate, LogImpact.Low,
$"{ToPrettyString(user):user} toggled {ToPrettyString(entity.Owner):welder} off");
_activeWelders.Remove(entity);
}
@@ -186,7 +184,9 @@ namespace Content.Server.Tools
if (_welderTimer < WelderUpdateTimer)
return;
// TODO Use an "active welder" component instead, EntityQuery over that.
// TODO Serialization. _activeWelders is not serialized.
// Need to use some "active" component, and EntityQuery over that.
// Probably best to generalize it to a "ToggleableFuelDrain" component.
foreach (var tool in _activeWelders.ToArray())
{
if (!TryComp(tool, out WelderComponent? welder)

View File

@@ -16,7 +16,7 @@ public sealed partial class ItemToggleComponent : Component
/// <summary>
/// The item's toggle state.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
[DataField, AutoNetworkedField]
public bool Activated = false;
/// <summary>
@@ -45,6 +45,12 @@ public sealed partial class ItemToggleComponent : Component
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public SoundSpecifier? SoundFailToActivate;
/// <summary>
/// Whether or not to toggle the entity's lights on or off.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public bool ToggleLight = true;
}
/// <summary>
@@ -55,6 +61,11 @@ public record struct ItemToggleActivateAttemptEvent(EntityUid? User)
{
public bool Cancelled = false;
public readonly EntityUid? User = User;
/// <summary>
/// Pop-up that gets shown to users explaining why the attempt was cancelled.
/// </summary>
public string? Popup { get; set; }
}
/// <summary>
@@ -77,21 +88,3 @@ public readonly record struct ItemToggledEvent(bool Predicted, bool Activated, E
public readonly bool Activated = Activated;
public readonly EntityUid? User = User;
}
/// <summary>
/// Raised directed on an entity when an itemtoggle is activated.
/// </summary>
[ByRefEvent]
public readonly record struct ItemToggleActivatedEvent(EntityUid? User)
{
public readonly EntityUid? User = User;
}
/// <summary>
/// Raised directed on an entity when an itemtoggle is deactivated.
/// </summary>
[ByRefEvent]
public readonly record struct ItemToggleDeactivatedEvent(EntityUid? User)
{
public readonly EntityUid? User = User;
}

View File

@@ -5,12 +5,7 @@ namespace Content.Shared.Item.ItemToggle.Components;
/// <summary>
/// Handles whether the item is hot when toggled on.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[RegisterComponent, NetworkedComponent]
public sealed partial class ItemToggleHotComponent : Component
{
/// <summary>
/// Item becomes hot when active.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public bool IsHotWhenActivated = true;
}

View File

@@ -1,5 +1,6 @@
using Content.Shared.Interaction.Events;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Popups;
using Content.Shared.Temperature;
using Content.Shared.Toggleable;
using Content.Shared.Wieldable;
@@ -20,11 +21,13 @@ public abstract class SharedItemToggleSystem : EntitySystem
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPointLightSystem _light = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemToggleComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ItemToggleComponent, ItemUnwieldedEvent>(TurnOffonUnwielded);
SubscribeLocalEvent<ItemToggleComponent, ItemWieldedEvent>(TurnOnonWielded);
SubscribeLocalEvent<ItemToggleComponent, UseInHandEvent>(OnUseInHand);
@@ -34,6 +37,11 @@ public abstract class SharedItemToggleSystem : EntitySystem
SubscribeLocalEvent<ItemToggleActiveSoundComponent, ItemToggledEvent>(UpdateActiveSound);
}
private void OnStartup(Entity<ItemToggleComponent> ent, ref ComponentStartup args)
{
UpdateVisuals(ent);
}
private void OnUseInHand(EntityUid uid, ItemToggleComponent itemToggle, UseInHandEvent args)
{
if (args.Handled)
@@ -73,6 +81,9 @@ public abstract class SharedItemToggleSystem : EntitySystem
if (itemToggle.Activated)
return true;
if (!itemToggle.Predictable && _netManager.IsClient)
return true;
var attempt = new ItemToggleActivateAttemptEvent(user);
RaiseLocalEvent(uid, ref attempt);
@@ -83,12 +94,16 @@ public abstract class SharedItemToggleSystem : EntitySystem
else
_audio.PlayPvs(itemToggle.SoundFailToActivate, uid);
if (attempt.Popup != null && user != null)
{
if (predicted)
_popup.PopupClient(attempt.Popup, uid, user.Value);
else
_popup.PopupEntity(attempt.Popup, uid, user.Value);
}
return false;
}
// If the item's toggle is unpredictable because of something like requiring fuel or charge, then clients exit here.
// Otherwise you get stuff like an item activating client-side and then turning back off when it synchronizes with the server.
if (predicted == false && _netManager.IsClient)
return true;
Activate(uid, itemToggle, predicted, user);
@@ -103,6 +118,9 @@ public abstract class SharedItemToggleSystem : EntitySystem
if (!Resolve(uid, ref itemToggle))
return false;
if (!itemToggle.Predictable && _netManager.IsClient)
return true;
if (!itemToggle.Activated)
return true;
@@ -114,10 +132,6 @@ public abstract class SharedItemToggleSystem : EntitySystem
return false;
}
// If the item's toggle is unpredictable because of something like requiring fuel or charge, then clients exit here.
if (predicted == false && _netManager.IsClient)
return true;
Deactivate(uid, itemToggle, predicted, user);
return true;
}
@@ -135,7 +149,6 @@ public abstract class SharedItemToggleSystem : EntitySystem
}
var soundToPlay = itemToggle.SoundActivate;
if (predicted)
_audio.PlayPredicted(soundToPlay, uid, user);
else
@@ -146,10 +159,8 @@ public abstract class SharedItemToggleSystem : EntitySystem
var toggleUsed = new ItemToggledEvent(predicted, Activated: true, user);
RaiseLocalEvent(uid, ref toggleUsed);
var activev = new ItemToggleActivatedEvent(user);
RaiseLocalEvent(uid, ref activev);
itemToggle.Activated = true;
UpdateVisuals((uid, itemToggle));
Dirty(uid, itemToggle);
}
@@ -158,35 +169,38 @@ public abstract class SharedItemToggleSystem : EntitySystem
/// </summary>
private void Deactivate(EntityUid uid, ItemToggleComponent itemToggle, bool predicted, EntityUid? user = null)
{
// TODO: Fix this hardcoding
TryComp(uid, out AppearanceComponent? appearance);
_appearance.SetData(uid, ToggleableLightVisuals.Enabled, false, appearance);
_appearance.SetData(uid, ToggleVisuals.Toggled, false, appearance);
if (_light.TryGetLight(uid, out var light))
{
_light.SetEnabled(uid, false, light);
}
var soundToPlay = itemToggle.SoundDeactivate;
if (predicted)
_audio.PlayPredicted(soundToPlay, uid, user);
else
_audio.PlayPvs(soundToPlay, uid);
// END FIX HARDCODING
var toggleUsed = new ItemToggledEvent(predicted, Activated: false, user);
RaiseLocalEvent(uid, ref toggleUsed);
var activev = new ItemToggleDeactivatedEvent(user);
RaiseLocalEvent(uid, ref activev);
itemToggle.Activated = false;
UpdateVisuals((uid, itemToggle));
Dirty(uid, itemToggle);
}
private void UpdateVisuals(Entity<ItemToggleComponent> ent)
{
if (TryComp(ent, out AppearanceComponent? appearance))
{
_appearance.SetData(ent, ToggleVisuals.Toggled, ent.Comp.Activated, appearance);
if (ent.Comp.ToggleLight)
_appearance.SetData(ent, ToggleableLightVisuals.Enabled, ent.Comp.Activated, appearance);
}
if (!ent.Comp.ToggleLight)
return;
if (_light.TryGetLight(ent, out var light))
_light.SetEnabled(ent, ent.Comp.Activated, light);
}
/// <summary>
/// Used for items that require to be wielded in both hands to activate. For instance the dual energy sword will turn off if not wielded.
/// </summary>
@@ -218,8 +232,7 @@ public abstract class SharedItemToggleSystem : EntitySystem
/// </summary>
private void OnIsHotEvent(EntityUid uid, ItemToggleHotComponent itemToggleHot, IsHotEvent args)
{
if (itemToggleHot.IsHotWhenActivated)
args.IsHot = IsActivated(uid);
args.IsHot |= IsActivated(uid);
}
/// <summary>