Add random seed options to tests (#30735)

* Add random seed options to tests

* Ensure profile randomization
This commit is contained in:
Leon Friedrich
2024-08-09 17:25:43 +12:00
committed by GitHub
parent da0b8d4731
commit 8a4ef69e86
3 changed files with 90 additions and 31 deletions

View File

@@ -1,5 +1,7 @@
#nullable enable
using Robust.Shared.Random;
namespace Content.IntegrationTests;
/// <summary>
@@ -9,16 +11,6 @@ namespace Content.IntegrationTests;
/// </summary>
public sealed class PoolSettings
{
/// <summary>
/// If the returned pair must not be reused
/// </summary>
public bool MustNotBeReused => Destructive || NoLoadContent || NoLoadTestPrototypes;
/// <summary>
/// If the given pair must be brand new
/// </summary>
public bool MustBeNew => Fresh || NoLoadContent || NoLoadTestPrototypes;
/// <summary>
/// Set to true if the test will ruin the server/client pair.
/// </summary>
@@ -34,8 +26,6 @@ public sealed class PoolSettings
/// </summary>
public bool DummyTicker { get; init; } = true;
public bool UseDummyTicker => !InLobby && DummyTicker;
/// <summary>
/// If true, this enables the creation of admin logs during the test.
/// </summary>
@@ -48,8 +38,6 @@ public sealed class PoolSettings
/// </summary>
public bool Connected { get; init; }
public bool ShouldBeConnected => InLobby || Connected;
/// <summary>
/// Set to true if the given server/client pair should be in the lobby.
/// If the pair is not in the lobby at the end of the test, this test must be marked as dirty.
@@ -92,6 +80,34 @@ public sealed class PoolSettings
/// </summary>
public string? TestName { get; set; }
/// <summary>
/// If set, this will be used to call <see cref="IRobustRandom.SetSeed"/>
/// </summary>
public int? ServerSeed { get; set; }
/// <summary>
/// If set, this will be used to call <see cref="IRobustRandom.SetSeed"/>
/// </summary>
public int? ClientSeed { get; set; }
#region Inferred Properties
/// <summary>
/// If the returned pair must not be reused
/// </summary>
public bool MustNotBeReused => Destructive || NoLoadContent || NoLoadTestPrototypes;
/// <summary>
/// If the given pair must be brand new
/// </summary>
public bool MustBeNew => Fresh || NoLoadContent || NoLoadTestPrototypes;
public bool UseDummyTicker => !InLobby && DummyTicker;
public bool ShouldBeConnected => InLobby || Connected;
#endregion
/// <summary>
/// Tries to guess if we can skip recycling the server/client pair.
/// </summary>
@@ -114,4 +130,4 @@ public sealed class PoolSettings
&& Map == nextSettings.Map
&& InLobby == nextSettings.InLobby;
}
}
}