Replace pragma warning 649 disable/restore with default!
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@@ -46,9 +46,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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// based on behaviour (e.g. someone being punched vs slashed with a sword would have different blood sprite)
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// to check for low volumes for evaporation or whatever
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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#pragma warning restore 649
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "Puddle";
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