Replace pragma warning 649 disable/restore with default!

This commit is contained in:
DrSmugleaf
2020-08-24 14:10:28 +02:00
parent 9e6459ac79
commit 8a27a5322a
147 changed files with 435 additions and 724 deletions

View File

@@ -24,19 +24,17 @@ namespace Content.Client.State
{
public class LobbyState : Robust.Client.State.State
{
#pragma warning disable 649
[Dependency] private readonly IBaseClient _baseClient;
[Dependency] private readonly IClientConsole _console;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IResourceCache _resourceCache;
[Dependency] private readonly IClientGameTicker _clientGameTicker;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
[Dependency] private readonly IClientPreferencesManager _preferencesManager;
#pragma warning restore 649
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IClientConsole _console = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IClientGameTicker _clientGameTicker = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
[ViewVariables] private CharacterSetupGui _characterSetup;
[ViewVariables] private LobbyGui _lobby;
@@ -215,7 +213,7 @@ namespace Content.Client.State
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
{
var readyState = "";
// Don't show ready state if we're ingame