Replace pragma warning 649 disable/restore with default!

This commit is contained in:
DrSmugleaf
2020-08-24 14:10:28 +02:00
parent 9e6459ac79
commit 8a27a5322a
147 changed files with 435 additions and 724 deletions

View File

@@ -30,6 +30,13 @@ namespace Content.Client.GameObjects.EntitySystems
[UsedImplicitly]
public class DragDropSystem : EntitySystem
{
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
// drag will be triggered when mouse leaves this deadzone around the click position.
private const float DragDeadzone = 2f;
// how often to recheck possible targets (prevents calling expensive
@@ -44,15 +51,6 @@ namespace Content.Client.GameObjects.EntitySystems
private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
private const string ShaderDropTargetOutOfRange = "SelectionOutline";
#pragma warning disable 649
[Dependency] private readonly IStateManager _stateManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IEyeManager _eyeManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
// entity performing the drag action
private IEntity _dragger;
private IEntity _draggedEntity;